// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ShaderCompiler.h" #ifdef ENGINE_ShaderCompiler_generated_h #error "ShaderCompiler.generated.h already included, missing '#pragma once' in ShaderCompiler.h" #endif #define ENGINE_ShaderCompiler_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FShaderCompilerCounters ******************************************* struct Z_Construct_UScriptStruct_FShaderCompilerCounters_Statics; #define FID_Engine_Source_Runtime_Engine_Public_ShaderCompiler_h_421_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FShaderCompilerCounters_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FShaderCompilerCounters; // ********** End ScriptStruct FShaderCompilerCounters ********************************************* // ********** Begin ScriptStruct FShaderCompilerMaterialCounters *********************************** struct Z_Construct_UScriptStruct_FShaderCompilerMaterialCounters_Statics; #define FID_Engine_Source_Runtime_Engine_Public_ShaderCompiler_h_603_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FShaderCompilerMaterialCounters_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FShaderCompilerMaterialCounters; // ********** End ScriptStruct FShaderCompilerMaterialCounters ************************************* // ********** Begin ScriptStruct FShaderTimings **************************************************** struct Z_Construct_UScriptStruct_FShaderTimings_Statics; #define FID_Engine_Source_Runtime_Engine_Public_ShaderCompiler_h_648_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FShaderTimings_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FShaderTimings; // ********** End ScriptStruct FShaderTimings ****************************************************** // ********** Begin ScriptStruct FShaderCompilerSinglePermutationStat ****************************** struct Z_Construct_UScriptStruct_FShaderCompilerSinglePermutationStat_Statics; #define FID_Engine_Source_Runtime_Engine_Public_ShaderCompiler_h_681_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FShaderCompilerSinglePermutationStat_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FShaderCompilerSinglePermutationStat; // ********** End ScriptStruct FShaderCompilerSinglePermutationStat ******************************** // ********** Begin ScriptStruct FShaderStats ****************************************************** struct Z_Construct_UScriptStruct_FShaderStats_Statics; #define FID_Engine_Source_Runtime_Engine_Public_ShaderCompiler_h_748_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FShaderStats_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FShaderStats; // ********** End ScriptStruct FShaderStats ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ShaderCompiler_h PRAGMA_ENABLE_DEPRECATION_WARNINGS