// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/SceneCapture2D.h" #ifdef ENGINE_SceneCapture2D_generated_h #error "SceneCapture2D.generated.h already included, missing '#pragma once' in SceneCapture2D.h" #endif #define ENGINE_SceneCapture2D_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ASceneCapture2D ********************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SceneCapture2D_h_18_RPC_WRAPPERS \ DECLARE_FUNCTION(execOnInterpToggle); struct Z_Construct_UClass_ASceneCapture2D_Statics; ENGINE_API UClass* Z_Construct_UClass_ASceneCapture2D_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SceneCapture2D_h_18_INCLASS \ private: \ static void StaticRegisterNativesASceneCapture2D(); \ friend struct ::Z_Construct_UClass_ASceneCapture2D_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ASceneCapture2D_NoRegister(); \ public: \ DECLARE_CLASS2(ASceneCapture2D, ASceneCapture, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ASceneCapture2D_NoRegister) \ DECLARE_SERIALIZER(ASceneCapture2D) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SceneCapture2D_h_18_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ASceneCapture2D(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ASceneCapture2D) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ASceneCapture2D); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ASceneCapture2D); \ /** Deleted move- and copy-constructors, should never be used */ \ ASceneCapture2D(ASceneCapture2D&&) = delete; \ ASceneCapture2D(const ASceneCapture2D&) = delete; \ ENGINE_API virtual ~ASceneCapture2D(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SceneCapture2D_h_15_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SceneCapture2D_h_18_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SceneCapture2D_h_18_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SceneCapture2D_h_18_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SceneCapture2D_h_18_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ASceneCapture2D; // ********** End Class ASceneCapture2D ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SceneCapture2D_h PRAGMA_ENABLE_DEPRECATION_WARNINGS