// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/SCS_Node.h" #ifdef ENGINE_SCS_Node_generated_h #error "SCS_Node.generated.h already included, missing '#pragma once' in SCS_Node.h" #endif #define ENGINE_SCS_Node_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USCS_Node **************************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SCS_Node_h_22_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USCS_Node, ENGINE_API) struct Z_Construct_UClass_USCS_Node_Statics; ENGINE_API UClass* Z_Construct_UClass_USCS_Node_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SCS_Node_h_22_INCLASS \ private: \ static void StaticRegisterNativesUSCS_Node(); \ friend struct ::Z_Construct_UClass_USCS_Node_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USCS_Node_NoRegister(); \ public: \ DECLARE_CLASS2(USCS_Node, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USCS_Node_NoRegister) \ DECLARE_SERIALIZER(USCS_Node) \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SCS_Node_h_22_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SCS_Node_h_22_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USCS_Node(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USCS_Node) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USCS_Node); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USCS_Node); \ /** Deleted move- and copy-constructors, should never be used */ \ USCS_Node(USCS_Node&&) = delete; \ USCS_Node(const USCS_Node&) = delete; \ ENGINE_API virtual ~USCS_Node(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SCS_Node_h_19_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SCS_Node_h_22_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SCS_Node_h_22_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SCS_Node_h_22_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USCS_Node; // ********** End Class USCS_Node ****************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SCS_Node_h PRAGMA_ENABLE_DEPRECATION_WARNINGS