// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/RuntimeVirtualTextureComponent.h" #ifdef ENGINE_RuntimeVirtualTextureComponent_generated_h #error "RuntimeVirtualTextureComponent.generated.h already included, missing '#pragma once' in RuntimeVirtualTextureComponent.h" #endif #define ENGINE_RuntimeVirtualTextureComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS enum class EVTInvalidatePriority : uint8; // ********** Begin Class URuntimeVirtualTextureComponent ****************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_RPC_WRAPPERS \ DECLARE_FUNCTION(execRequestPreload); \ DECLARE_FUNCTION(execInvalidate); #define FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(URuntimeVirtualTextureComponent, ENGINE_API) struct Z_Construct_UClass_URuntimeVirtualTextureComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_URuntimeVirtualTextureComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_INCLASS \ private: \ static void StaticRegisterNativesURuntimeVirtualTextureComponent(); \ friend struct ::Z_Construct_UClass_URuntimeVirtualTextureComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_URuntimeVirtualTextureComponent_NoRegister(); \ public: \ DECLARE_CLASS2(URuntimeVirtualTextureComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_URuntimeVirtualTextureComponent_NoRegister) \ DECLARE_SERIALIZER(URuntimeVirtualTextureComponent) \ FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API URuntimeVirtualTextureComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(URuntimeVirtualTextureComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, URuntimeVirtualTextureComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(URuntimeVirtualTextureComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ URuntimeVirtualTextureComponent(URuntimeVirtualTextureComponent&&) = delete; \ URuntimeVirtualTextureComponent(const URuntimeVirtualTextureComponent&) = delete; \ ENGINE_API virtual ~URuntimeVirtualTextureComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_39_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h_42_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class URuntimeVirtualTextureComponent; // ********** End Class URuntimeVirtualTextureComponent ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_RuntimeVirtualTextureComponent_h // ********** Begin Enum ERuntimeVirtualTextureMaterialQuality ************************************* #define FOREACH_ENUM_ERUNTIMEVIRTUALTEXTUREMATERIALQUALITY(op) \ op(ERuntimeVirtualTextureMaterialQuality::Low) \ op(ERuntimeVirtualTextureMaterialQuality::Medium) \ op(ERuntimeVirtualTextureMaterialQuality::High) \ op(ERuntimeVirtualTextureMaterialQuality::Epic) enum class ERuntimeVirtualTextureMaterialQuality : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERuntimeVirtualTextureMaterialQuality *************************************** // ********** Begin Enum ERuntimeVirtualTextureUseStreamingMipsInEditorMode ************************ #define FOREACH_ENUM_ERUNTIMEVIRTUALTEXTUREUSESTREAMINGMIPSINEDITORMODE(op) \ op(ERuntimeVirtualTextureUseStreamingMipsInEditorMode::Never) \ op(ERuntimeVirtualTextureUseStreamingMipsInEditorMode::PIEOnly) \ op(ERuntimeVirtualTextureUseStreamingMipsInEditorMode::Always) enum class ERuntimeVirtualTextureUseStreamingMipsInEditorMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERuntimeVirtualTextureUseStreamingMipsInEditorMode ************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS