// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/RuntimeHashSet/RuntimePartition.h" #ifdef ENGINE_RuntimePartition_generated_h #error "RuntimePartition.generated.h already included, missing '#pragma once' in RuntimePartition.h" #endif #define ENGINE_RuntimePartition_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class URuntimePartition ******************************************************** struct Z_Construct_UClass_URuntimePartition_Statics; ENGINE_API UClass* Z_Construct_UClass_URuntimePartition_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_RuntimeHashSet_RuntimePartition_h_22_INCLASS \ private: \ static void StaticRegisterNativesURuntimePartition(); \ friend struct ::Z_Construct_UClass_URuntimePartition_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_URuntimePartition_NoRegister(); \ public: \ DECLARE_CLASS2(URuntimePartition, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_URuntimePartition_NoRegister) \ DECLARE_SERIALIZER(URuntimePartition) #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_RuntimeHashSet_RuntimePartition_h_22_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API URuntimePartition(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(URuntimePartition) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, URuntimePartition); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(URuntimePartition); \ /** Deleted move- and copy-constructors, should never be used */ \ URuntimePartition(URuntimePartition&&) = delete; \ URuntimePartition(const URuntimePartition&) = delete; \ ENGINE_API virtual ~URuntimePartition(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_RuntimeHashSet_RuntimePartition_h_19_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_RuntimeHashSet_RuntimePartition_h_22_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_RuntimeHashSet_RuntimePartition_h_22_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_RuntimeHashSet_RuntimePartition_h_22_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class URuntimePartition; // ********** End Class URuntimePartition ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_RuntimeHashSet_RuntimePartition_h // ********** Begin Enum ERuntimePartitionCellBoundsMethod ***************************************** #define FOREACH_ENUM_ERUNTIMEPARTITIONCELLBOUNDSMETHOD(op) \ op(ERuntimePartitionCellBoundsMethod::UseContent) \ op(ERuntimePartitionCellBoundsMethod::UseCellBounds) \ op(ERuntimePartitionCellBoundsMethod::UseMinContentCellBounds) enum class ERuntimePartitionCellBoundsMethod : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERuntimePartitionCellBoundsMethod ******************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS