// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ReplaySubsystem.h" #ifdef ENGINE_ReplaySubsystem_generated_h #error "ReplaySubsystem.generated.h already included, missing '#pragma once' in ReplaySubsystem.h" #endif #define ENGINE_ReplaySubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UReplaySubsystem ********************************************************* #define FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_25_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execRequestCheckpoint); \ DECLARE_FUNCTION(execIsPlaying); \ DECLARE_FUNCTION(execIsRecording); \ DECLARE_FUNCTION(execGetReplayCurrentTime); \ DECLARE_FUNCTION(execGetReplayTotalTime); \ DECLARE_FUNCTION(execGetActiveReplayName); struct Z_Construct_UClass_UReplaySubsystem_Statics; ENGINE_API UClass* Z_Construct_UClass_UReplaySubsystem_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_25_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUReplaySubsystem(); \ friend struct ::Z_Construct_UClass_UReplaySubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UReplaySubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(UReplaySubsystem, UGameInstanceSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UReplaySubsystem_NoRegister) \ DECLARE_SERIALIZER(UReplaySubsystem) #define FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_25_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UReplaySubsystem(); \ /** Deleted move- and copy-constructors, should never be used */ \ UReplaySubsystem(UReplaySubsystem&&) = delete; \ UReplaySubsystem(const UReplaySubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UReplaySubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UReplaySubsystem); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UReplaySubsystem) \ ENGINE_API virtual ~UReplaySubsystem(); #define FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_22_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_25_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_25_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_25_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h_25_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UReplaySubsystem; // ********** End Class UReplaySubsystem *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ReplaySubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS