// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Net/ReplayResult.h" #ifdef ENGINE_ReplayResult_generated_h #error "ReplayResult.generated.h already included, missing '#pragma once' in ReplayResult.h" #endif #define ENGINE_ReplayResult_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Net_ReplayResult_h // ********** Begin Enum EReplayResult ************************************************************* #define FOREACH_ENUM_EREPLAYRESULT(op) \ op(EReplayResult::Success) \ op(EReplayResult::ReplayNotFound) \ op(EReplayResult::Corrupt) \ op(EReplayResult::UnsupportedCheckpoint) \ op(EReplayResult::GameSpecific) \ op(EReplayResult::InitConnect) \ op(EReplayResult::LoadMap) \ op(EReplayResult::Serialization) \ op(EReplayResult::StreamerError) \ op(EReplayResult::ConnectionClosed) \ op(EReplayResult::MissingArchive) \ op(EReplayResult::Unknown) enum class EReplayResult : uint32; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EReplayResult *************************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS