// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "PhysicsEngine/RadialForceComponent.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeRadialForceComponent() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_URadialForceComponent(); ENGINE_API UClass* Z_Construct_UClass_URadialForceComponent_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_USceneComponent(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_EObjectTypeQuery(); PHYSICSCORE_API UEnum* Z_Construct_UEnum_PhysicsCore_ERadialImpulseFalloff(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class URadialForceComponent Function AddObjectTypeToAffect ********************* struct Z_Construct_UFunction_URadialForceComponent_AddObjectTypeToAffect_Statics { struct RadialForceComponent_eventAddObjectTypeToAffect_Parms { TEnumAsByte ObjectType; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Physics|Components|RadialForce" }, { "Comment", "/** Add an object type for this radial force to affect */" }, { "ModuleRelativePath", "Classes/PhysicsEngine/RadialForceComponent.h" }, { "ToolTip", "Add an object type for this radial force to affect" }, }; #endif // WITH_METADATA // ********** Begin Function AddObjectTypeToAffect constinit property declarations ***************** static const UECodeGen_Private::FBytePropertyParams NewProp_ObjectType; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function AddObjectTypeToAffect constinit property declarations ******************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function AddObjectTypeToAffect Property Definitions **************************** const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_URadialForceComponent_AddObjectTypeToAffect_Statics::NewProp_ObjectType = { "ObjectType", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(RadialForceComponent_eventAddObjectTypeToAffect_Parms, ObjectType), Z_Construct_UEnum_Engine_EObjectTypeQuery, METADATA_PARAMS(0, nullptr) }; // 2482564233 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_URadialForceComponent_AddObjectTypeToAffect_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_URadialForceComponent_AddObjectTypeToAffect_Statics::NewProp_ObjectType, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_URadialForceComponent_AddObjectTypeToAffect_Statics::PropPointers) < 2048); // ********** End Function AddObjectTypeToAffect Property Definitions ****************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_URadialForceComponent_AddObjectTypeToAffect_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_URadialForceComponent, nullptr, "AddObjectTypeToAffect", Z_Construct_UFunction_URadialForceComponent_AddObjectTypeToAffect_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_URadialForceComponent_AddObjectTypeToAffect_Statics::PropPointers), sizeof(Z_Construct_UFunction_URadialForceComponent_AddObjectTypeToAffect_Statics::RadialForceComponent_eventAddObjectTypeToAffect_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_URadialForceComponent_AddObjectTypeToAffect_Statics::Function_MetaDataParams), Z_Construct_UFunction_URadialForceComponent_AddObjectTypeToAffect_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_URadialForceComponent_AddObjectTypeToAffect_Statics::RadialForceComponent_eventAddObjectTypeToAffect_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_URadialForceComponent_AddObjectTypeToAffect() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_URadialForceComponent_AddObjectTypeToAffect_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(URadialForceComponent::execAddObjectTypeToAffect) { P_GET_PROPERTY(FByteProperty,Z_Param_ObjectType); P_FINISH; P_NATIVE_BEGIN; P_THIS->AddObjectTypeToAffect(EObjectTypeQuery(Z_Param_ObjectType)); P_NATIVE_END; } // ********** End Class URadialForceComponent Function AddObjectTypeToAffect *********************** // ********** Begin Class URadialForceComponent Function FireImpulse ******************************* struct Z_Construct_UFunction_URadialForceComponent_FireImpulse_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Physics|Components|RadialForce" }, { "Comment", "/** Fire a single impulse */" }, { "ModuleRelativePath", "Classes/PhysicsEngine/RadialForceComponent.h" }, { "ToolTip", "Fire a single impulse" }, }; #endif // WITH_METADATA // ********** Begin Function FireImpulse constinit property declarations *************************** // ********** End Function FireImpulse constinit property declarations ***************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_URadialForceComponent_FireImpulse_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_URadialForceComponent, nullptr, "FireImpulse", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_URadialForceComponent_FireImpulse_Statics::Function_MetaDataParams), Z_Construct_UFunction_URadialForceComponent_FireImpulse_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UFunction_URadialForceComponent_FireImpulse() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_URadialForceComponent_FireImpulse_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(URadialForceComponent::execFireImpulse) { P_FINISH; P_NATIVE_BEGIN; P_THIS->FireImpulse(); P_NATIVE_END; } // ********** End Class URadialForceComponent Function FireImpulse ********************************* // ********** Begin Class URadialForceComponent Function RemoveObjectTypeToAffect ****************** struct Z_Construct_UFunction_URadialForceComponent_RemoveObjectTypeToAffect_Statics { struct RadialForceComponent_eventRemoveObjectTypeToAffect_Parms { TEnumAsByte ObjectType; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Physics|Components|RadialForce" }, { "Comment", "/** Remove an object type that is affected by this radial force */" }, { "ModuleRelativePath", "Classes/PhysicsEngine/RadialForceComponent.h" }, { "ToolTip", "Remove an object type that is affected by this radial force" }, }; #endif // WITH_METADATA // ********** Begin Function RemoveObjectTypeToAffect constinit property declarations ************** static const UECodeGen_Private::FBytePropertyParams NewProp_ObjectType; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function RemoveObjectTypeToAffect constinit property declarations **************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function RemoveObjectTypeToAffect Property Definitions ************************* const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_URadialForceComponent_RemoveObjectTypeToAffect_Statics::NewProp_ObjectType = { "ObjectType", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(RadialForceComponent_eventRemoveObjectTypeToAffect_Parms, ObjectType), Z_Construct_UEnum_Engine_EObjectTypeQuery, METADATA_PARAMS(0, nullptr) }; // 2482564233 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_URadialForceComponent_RemoveObjectTypeToAffect_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_URadialForceComponent_RemoveObjectTypeToAffect_Statics::NewProp_ObjectType, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_URadialForceComponent_RemoveObjectTypeToAffect_Statics::PropPointers) < 2048); // ********** End Function RemoveObjectTypeToAffect Property Definitions *************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_URadialForceComponent_RemoveObjectTypeToAffect_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_URadialForceComponent, nullptr, "RemoveObjectTypeToAffect", Z_Construct_UFunction_URadialForceComponent_RemoveObjectTypeToAffect_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_URadialForceComponent_RemoveObjectTypeToAffect_Statics::PropPointers), sizeof(Z_Construct_UFunction_URadialForceComponent_RemoveObjectTypeToAffect_Statics::RadialForceComponent_eventRemoveObjectTypeToAffect_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_URadialForceComponent_RemoveObjectTypeToAffect_Statics::Function_MetaDataParams), Z_Construct_UFunction_URadialForceComponent_RemoveObjectTypeToAffect_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_URadialForceComponent_RemoveObjectTypeToAffect_Statics::RadialForceComponent_eventRemoveObjectTypeToAffect_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_URadialForceComponent_RemoveObjectTypeToAffect() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_URadialForceComponent_RemoveObjectTypeToAffect_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(URadialForceComponent::execRemoveObjectTypeToAffect) { P_GET_PROPERTY(FByteProperty,Z_Param_ObjectType); P_FINISH; P_NATIVE_BEGIN; P_THIS->RemoveObjectTypeToAffect(EObjectTypeQuery(Z_Param_ObjectType)); P_NATIVE_END; } // ********** End Class URadialForceComponent Function RemoveObjectTypeToAffect ******************** // ********** Begin Class URadialForceComponent **************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_URadialForceComponent; UClass* URadialForceComponent::GetPrivateStaticClass() { using TClass = URadialForceComponent; if (!Z_Registration_Info_UClass_URadialForceComponent.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("RadialForceComponent"), Z_Registration_Info_UClass_URadialForceComponent.InnerSingleton, StaticRegisterNativesURadialForceComponent, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_URadialForceComponent.InnerSingleton; } UClass* Z_Construct_UClass_URadialForceComponent_NoRegister() { return URadialForceComponent::GetPrivateStaticClass(); } struct Z_Construct_UClass_URadialForceComponent_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintSpawnableComponent", "" }, { "ClassGroupNames", "Physics" }, { "Comment", "/**\n *\x09Used to emit a radial force or impulse that can affect physics objects and or destructible objects.\n */" }, { "HideCategories", "Object Mobility LOD Physics PhysicsVolume" }, { "IncludePath", "PhysicsEngine/RadialForceComponent.h" }, { "ModuleRelativePath", "Classes/PhysicsEngine/RadialForceComponent.h" }, { "ToolTip", "Used to emit a radial force or impulse that can affect physics objects and or destructible objects." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Radius_MetaData[] = { { "Category", "RadialForceComponent" }, { "Comment", "/** The radius to apply the force or impulse in */" }, { "ModuleRelativePath", "Classes/PhysicsEngine/RadialForceComponent.h" }, { "ToolTip", "The radius to apply the force or impulse in" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Falloff_MetaData[] = { { "Category", "RadialForceComponent" }, { "Comment", "/** How the force or impulse should fall off as object are further away from the center */" }, { "ModuleRelativePath", "Classes/PhysicsEngine/RadialForceComponent.h" }, { "ToolTip", "How the force or impulse should fall off as object are further away from the center" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ImpulseStrength_MetaData[] = { { "Category", "Impulse" }, { "Comment", "/** How strong the impulse should be */" }, { "ModuleRelativePath", "Classes/PhysicsEngine/RadialForceComponent.h" }, { "ToolTip", "How strong the impulse should be" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bImpulseVelChange_MetaData[] = { { "Category", "Impulse" }, { "Comment", "/** If true, the impulse will ignore mass of objects and will always result in a fixed velocity change */" }, { "ModuleRelativePath", "Classes/PhysicsEngine/RadialForceComponent.h" }, { "ToolTip", "If true, the impulse will ignore mass of objects and will always result in a fixed velocity change" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIgnoreOwningActor_MetaData[] = { { "Category", "Impulse" }, { "Comment", "/** If true, do not apply force/impulse to any physics objects that are part of the Actor that owns this component. */" }, { "ModuleRelativePath", "Classes/PhysicsEngine/RadialForceComponent.h" }, { "ToolTip", "If true, do not apply force/impulse to any physics objects that are part of the Actor that owns this component." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ForceStrength_MetaData[] = { { "Category", "Force" }, { "Comment", "/** How strong the force should be */" }, { "ModuleRelativePath", "Classes/PhysicsEngine/RadialForceComponent.h" }, { "ToolTip", "How strong the force should be" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DestructibleDamage_MetaData[] = { { "Category", "Destructible" }, { "Comment", "/** If > 0.f, will cause damage to destructible meshes as well */" }, { "ModuleRelativePath", "Classes/PhysicsEngine/RadialForceComponent.h" }, { "ToolTip", "If > 0.f, will cause damage to destructible meshes as well" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ObjectTypesToAffect_MetaData[] = { { "Category", "RadialForceComponent" }, { "Comment", "/** The object types that are affected by this radial force */" }, { "ModuleRelativePath", "Classes/PhysicsEngine/RadialForceComponent.h" }, { "ToolTip", "The object types that are affected by this radial force" }, }; #endif // WITH_METADATA // ********** Begin Class URadialForceComponent constinit property declarations ******************** static const UECodeGen_Private::FFloatPropertyParams NewProp_Radius; static const UECodeGen_Private::FBytePropertyParams NewProp_Falloff; static const UECodeGen_Private::FFloatPropertyParams NewProp_ImpulseStrength; static void NewProp_bImpulseVelChange_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bImpulseVelChange; static void NewProp_bIgnoreOwningActor_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIgnoreOwningActor; static const UECodeGen_Private::FFloatPropertyParams NewProp_ForceStrength; static const UECodeGen_Private::FFloatPropertyParams NewProp_DestructibleDamage; static const UECodeGen_Private::FBytePropertyParams NewProp_ObjectTypesToAffect_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ObjectTypesToAffect; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class URadialForceComponent constinit property declarations ********************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("AddObjectTypeToAffect"), .Pointer = &URadialForceComponent::execAddObjectTypeToAffect }, { .NameUTF8 = UTF8TEXT("FireImpulse"), .Pointer = &URadialForceComponent::execFireImpulse }, { .NameUTF8 = UTF8TEXT("RemoveObjectTypeToAffect"), .Pointer = &URadialForceComponent::execRemoveObjectTypeToAffect }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_URadialForceComponent_AddObjectTypeToAffect, "AddObjectTypeToAffect" }, // 4047287931 { &Z_Construct_UFunction_URadialForceComponent_FireImpulse, "FireImpulse" }, // 1871791095 { &Z_Construct_UFunction_URadialForceComponent_RemoveObjectTypeToAffect, "RemoveObjectTypeToAffect" }, // 843343271 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_URadialForceComponent_Statics // ********** Begin Class URadialForceComponent Property Definitions ******************************* const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_URadialForceComponent_Statics::NewProp_Radius = { "Radius", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URadialForceComponent, Radius), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Radius_MetaData), NewProp_Radius_MetaData) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_URadialForceComponent_Statics::NewProp_Falloff = { "Falloff", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URadialForceComponent, Falloff), Z_Construct_UEnum_PhysicsCore_ERadialImpulseFalloff, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Falloff_MetaData), NewProp_Falloff_MetaData) }; // 742224509 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_URadialForceComponent_Statics::NewProp_ImpulseStrength = { "ImpulseStrength", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URadialForceComponent, ImpulseStrength), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ImpulseStrength_MetaData), NewProp_ImpulseStrength_MetaData) }; void Z_Construct_UClass_URadialForceComponent_Statics::NewProp_bImpulseVelChange_SetBit(void* Obj) { ((URadialForceComponent*)Obj)->bImpulseVelChange = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_URadialForceComponent_Statics::NewProp_bImpulseVelChange = { "bImpulseVelChange", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(URadialForceComponent), &Z_Construct_UClass_URadialForceComponent_Statics::NewProp_bImpulseVelChange_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bImpulseVelChange_MetaData), NewProp_bImpulseVelChange_MetaData) }; void Z_Construct_UClass_URadialForceComponent_Statics::NewProp_bIgnoreOwningActor_SetBit(void* Obj) { ((URadialForceComponent*)Obj)->bIgnoreOwningActor = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_URadialForceComponent_Statics::NewProp_bIgnoreOwningActor = { "bIgnoreOwningActor", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(URadialForceComponent), &Z_Construct_UClass_URadialForceComponent_Statics::NewProp_bIgnoreOwningActor_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIgnoreOwningActor_MetaData), NewProp_bIgnoreOwningActor_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_URadialForceComponent_Statics::NewProp_ForceStrength = { "ForceStrength", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URadialForceComponent, ForceStrength), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ForceStrength_MetaData), NewProp_ForceStrength_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_URadialForceComponent_Statics::NewProp_DestructibleDamage = { "DestructibleDamage", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URadialForceComponent, DestructibleDamage), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DestructibleDamage_MetaData), NewProp_DestructibleDamage_MetaData) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_URadialForceComponent_Statics::NewProp_ObjectTypesToAffect_Inner = { "ObjectTypesToAffect", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UEnum_Engine_EObjectTypeQuery, METADATA_PARAMS(0, nullptr) }; // 2482564233 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_URadialForceComponent_Statics::NewProp_ObjectTypesToAffect = { "ObjectTypesToAffect", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URadialForceComponent, ObjectTypesToAffect), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ObjectTypesToAffect_MetaData), NewProp_ObjectTypesToAffect_MetaData) }; // 2482564233 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_URadialForceComponent_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URadialForceComponent_Statics::NewProp_Radius, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URadialForceComponent_Statics::NewProp_Falloff, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URadialForceComponent_Statics::NewProp_ImpulseStrength, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URadialForceComponent_Statics::NewProp_bImpulseVelChange, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URadialForceComponent_Statics::NewProp_bIgnoreOwningActor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URadialForceComponent_Statics::NewProp_ForceStrength, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URadialForceComponent_Statics::NewProp_DestructibleDamage, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URadialForceComponent_Statics::NewProp_ObjectTypesToAffect_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URadialForceComponent_Statics::NewProp_ObjectTypesToAffect, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_URadialForceComponent_Statics::PropPointers) < 2048); // ********** End Class URadialForceComponent Property Definitions ********************************* UObject* (*const Z_Construct_UClass_URadialForceComponent_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_USceneComponent, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_URadialForceComponent_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_URadialForceComponent_Statics::ClassParams = { &URadialForceComponent::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_URadialForceComponent_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_URadialForceComponent_Statics::PropPointers), 0, 0x00A800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_URadialForceComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_URadialForceComponent_Statics::Class_MetaDataParams) }; void URadialForceComponent::StaticRegisterNativesURadialForceComponent() { UClass* Class = URadialForceComponent::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_URadialForceComponent_Statics::Funcs)); } UClass* Z_Construct_UClass_URadialForceComponent() { if (!Z_Registration_Info_UClass_URadialForceComponent.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_URadialForceComponent.OuterSingleton, Z_Construct_UClass_URadialForceComponent_Statics::ClassParams); } return Z_Registration_Info_UClass_URadialForceComponent.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, URadialForceComponent); URadialForceComponent::~URadialForceComponent() {} // ********** End Class URadialForceComponent ****************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_RadialForceComponent_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_URadialForceComponent, URadialForceComponent::StaticClass, TEXT("URadialForceComponent"), &Z_Registration_Info_UClass_URadialForceComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(URadialForceComponent), 1154336152U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_RadialForceComponent_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_RadialForceComponent_h__Script_Engine_3826595262{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_RadialForceComponent_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_RadialForceComponent_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS