// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Net/RPCDoSDetection.h" #ifdef ENGINE_RPCDoSDetection_generated_h #error "RPCDoSDetection.generated.h already included, missing '#pragma once' in RPCDoSDetection.h" #endif #define ENGINE_RPCDoSDetection_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRPCDoSState ****************************************************** struct Z_Construct_UScriptStruct_FRPCDoSState_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Net_RPCDoSDetection_h_172_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRPCDoSState_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FRPCDoSState; // ********** End ScriptStruct FRPCDoSState ******************************************************** // ********** Begin ScriptStruct FRPCDoSStateConfig ************************************************ struct Z_Construct_UScriptStruct_FRPCDoSStateConfig_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Net_RPCDoSDetection_h_299_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRPCDoSStateConfig_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FRPCDoSState Super; struct FRPCDoSStateConfig; // ********** End ScriptStruct FRPCDoSStateConfig ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Net_RPCDoSDetection_h PRAGMA_ENABLE_DEPRECATION_WARNINGS