// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ISMPartition/ProceduralISMComponentDescriptor.h" #ifdef ENGINE_ProceduralISMComponentDescriptor_generated_h #error "ProceduralISMComponentDescriptor.generated.h already included, missing '#pragma once' in ProceduralISMComponentDescriptor.h" #endif #define ENGINE_ProceduralISMComponentDescriptor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FProceduralISMComponentDescriptor ********************************* struct Z_Construct_UScriptStruct_FProceduralISMComponentDescriptor_Statics; #define FID_Engine_Source_Runtime_Engine_Public_ISMPartition_ProceduralISMComponentDescriptor_h_25_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FProceduralISMComponentDescriptor_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FProceduralISMComponentDescriptor; // ********** End ScriptStruct FProceduralISMComponentDescriptor *********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ISMPartition_ProceduralISMComponentDescriptor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS