// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/PointLightComponent.h" #ifdef ENGINE_PointLightComponent_generated_h #error "PointLightComponent.generated.h already included, missing '#pragma once' in PointLightComponent.h" #endif #define ENGINE_PointLightComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UPointLightComponent ***************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_PointLightComponent_h_20_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetSourceLength); \ DECLARE_FUNCTION(execSetSoftSourceRadius); \ DECLARE_FUNCTION(execSetSourceRadius); \ DECLARE_FUNCTION(execSetInverseExposureBlend); \ DECLARE_FUNCTION(execSetLightFalloffExponent); \ DECLARE_FUNCTION(execSetUseInverseSquaredFalloff); #define FID_Engine_Source_Runtime_Engine_Classes_Components_PointLightComponent_h_20_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UPointLightComponent, ENGINE_API) struct Z_Construct_UClass_UPointLightComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UPointLightComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_PointLightComponent_h_20_INCLASS \ private: \ static void StaticRegisterNativesUPointLightComponent(); \ friend struct ::Z_Construct_UClass_UPointLightComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UPointLightComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UPointLightComponent, ULocalLightComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPointLightComponent_NoRegister) \ DECLARE_SERIALIZER(UPointLightComponent) \ FID_Engine_Source_Runtime_Engine_Classes_Components_PointLightComponent_h_20_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Components_PointLightComponent_h_20_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UPointLightComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPointLightComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPointLightComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPointLightComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UPointLightComponent(UPointLightComponent&&) = delete; \ UPointLightComponent(const UPointLightComponent&) = delete; \ ENGINE_API virtual ~UPointLightComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_PointLightComponent_h_17_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_PointLightComponent_h_20_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_PointLightComponent_h_20_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_PointLightComponent_h_20_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_PointLightComponent_h_20_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPointLightComponent; // ********** End Class UPointLightComponent ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_PointLightComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS