// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/PlayerStateCountLimiterConfig.h" #ifdef ENGINE_PlayerStateCountLimiterConfig_generated_h #error "PlayerStateCountLimiterConfig.generated.h already included, missing '#pragma once' in PlayerStateCountLimiterConfig.h" #endif #define ENGINE_PlayerStateCountLimiterConfig_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UPlayerStateCountLimiterConfig ******************************************* struct Z_Construct_UClass_UPlayerStateCountLimiterConfig_Statics; ENGINE_API UClass* Z_Construct_UClass_UPlayerStateCountLimiterConfig_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_GameFramework_PlayerStateCountLimiterConfig_h_20_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUPlayerStateCountLimiterConfig(); \ friend struct ::Z_Construct_UClass_UPlayerStateCountLimiterConfig_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UPlayerStateCountLimiterConfig_NoRegister(); \ public: \ DECLARE_CLASS2(UPlayerStateCountLimiterConfig, UNetObjectCountLimiterConfig, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPlayerStateCountLimiterConfig_NoRegister) \ DECLARE_SERIALIZER(UPlayerStateCountLimiterConfig) #define FID_Engine_Source_Runtime_Engine_Public_GameFramework_PlayerStateCountLimiterConfig_h_20_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UPlayerStateCountLimiterConfig(UPlayerStateCountLimiterConfig&&) = delete; \ UPlayerStateCountLimiterConfig(const UPlayerStateCountLimiterConfig&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPlayerStateCountLimiterConfig); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPlayerStateCountLimiterConfig); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UPlayerStateCountLimiterConfig) \ ENGINE_API virtual ~UPlayerStateCountLimiterConfig(); #define FID_Engine_Source_Runtime_Engine_Public_GameFramework_PlayerStateCountLimiterConfig_h_17_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_GameFramework_PlayerStateCountLimiterConfig_h_20_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_GameFramework_PlayerStateCountLimiterConfig_h_20_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_GameFramework_PlayerStateCountLimiterConfig_h_20_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPlayerStateCountLimiterConfig; // ********** End Class UPlayerStateCountLimiterConfig ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_GameFramework_PlayerStateCountLimiterConfig_h PRAGMA_ENABLE_DEPRECATION_WARNINGS