// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/PlayerInput.h" #ifdef ENGINE_PlayerInput_generated_h #error "PlayerInput.generated.h already included, missing '#pragma once' in PlayerInput.h" #endif #define ENGINE_PlayerInput_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class APlayerController; struct FKey; // ********** Begin ScriptStruct FKeyBind ********************************************************** struct Z_Construct_UScriptStruct_FKeyBind_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_36_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FKeyBind_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FKeyBind; // ********** End ScriptStruct FKeyBind ************************************************************ // ********** Begin ScriptStruct FInputAxisProperties ********************************************** struct Z_Construct_UScriptStruct_FInputAxisProperties_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_99_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInputAxisProperties_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInputAxisProperties; // ********** End ScriptStruct FInputAxisProperties ************************************************ // ********** Begin ScriptStruct FInputAxisConfigEntry ********************************************* struct Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_130_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInputAxisConfigEntry; // ********** End ScriptStruct FInputAxisConfigEntry *********************************************** // ********** Begin ScriptStruct FInputActionKeyMapping ******************************************** struct Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_149_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInputActionKeyMapping; // ********** End ScriptStruct FInputActionKeyMapping ********************************************** // ********** Begin ScriptStruct FInputAxisKeyMapping ********************************************** struct Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_217_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInputAxisKeyMapping; // ********** End ScriptStruct FInputAxisKeyMapping ************************************************ // ********** Begin ScriptStruct FInputActionSpeechMapping ***************************************** struct Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_276_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInputActionSpeechMapping; // ********** End ScriptStruct FInputActionSpeechMapping ******************************************* // ********** Begin Class UPlayerInput ************************************************************* #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_423_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetOuterAPlayerController); \ DECLARE_FUNCTION(execClearSmoothing); \ DECLARE_FUNCTION(execInvertAxis); \ DECLARE_FUNCTION(execInvertAxisKey); \ DECLARE_FUNCTION(execSetBind); \ DECLARE_FUNCTION(execSetMouseSensitivity); struct Z_Construct_UClass_UPlayerInput_Statics; ENGINE_API UClass* Z_Construct_UClass_UPlayerInput_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_423_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUPlayerInput(); \ friend struct ::Z_Construct_UClass_UPlayerInput_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UPlayerInput_NoRegister(); \ public: \ DECLARE_CLASS2(UPlayerInput, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPlayerInput_NoRegister) \ DECLARE_SERIALIZER(UPlayerInput) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Input");} \ #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_423_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UPlayerInput(UPlayerInput&&) = delete; \ UPlayerInput(const UPlayerInput&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPlayerInput); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPlayerInput); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UPlayerInput) \ ENGINE_API virtual ~UPlayerInput(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_420_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_423_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_423_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_423_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h_423_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPlayerInput; // ********** End Class UPlayerInput *************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h PRAGMA_ENABLE_DEPRECATION_WARNINGS