// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/PhysicsVolume.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodePhysicsVolume() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_APhysicsVolume(); ENGINE_API UClass* Z_Construct_UClass_APhysicsVolume_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_AVolume(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class APhysicsVolume *********************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_APhysicsVolume; UClass* APhysicsVolume::GetPrivateStaticClass() { using TClass = APhysicsVolume; if (!Z_Registration_Info_UClass_APhysicsVolume.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("PhysicsVolume"), Z_Registration_Info_UClass_APhysicsVolume.InnerSingleton, StaticRegisterNativesAPhysicsVolume, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_APhysicsVolume.InnerSingleton; } UClass* Z_Construct_UClass_APhysicsVolume_NoRegister() { return APhysicsVolume::GetPrivateStaticClass(); } struct Z_Construct_UClass_APhysicsVolume_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * PhysicsVolume: A bounding volume which affects actor physics.\n * Each AActor is affected at any time by one PhysicsVolume.\n */" }, { "HideCategories", "Brush Physics Object Blueprint Display Rendering Physics Input" }, { "IncludePath", "GameFramework/PhysicsVolume.h" }, { "ModuleRelativePath", "Classes/GameFramework/PhysicsVolume.h" }, { "ShowCategories", "Input|MouseInput Input|TouchInput" }, { "ToolTip", "PhysicsVolume: A bounding volume which affects actor physics.\nEach AActor is affected at any time by one PhysicsVolume." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TerminalVelocity_MetaData[] = { { "Category", "CharacterMovement" }, { "Comment", "/** Terminal velocity of pawns using CharacterMovement when falling. */" }, { "ModuleRelativePath", "Classes/GameFramework/PhysicsVolume.h" }, { "ToolTip", "Terminal velocity of pawns using CharacterMovement when falling." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Priority_MetaData[] = { { "Category", "CharacterMovement" }, { "Comment", "/** Determines which PhysicsVolume takes precedence if they overlap (higher number = higher priority). */" }, { "ModuleRelativePath", "Classes/GameFramework/PhysicsVolume.h" }, { "ToolTip", "Determines which PhysicsVolume takes precedence if they overlap (higher number = higher priority)." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FluidFriction_MetaData[] = { { "Category", "CharacterMovement" }, { "Comment", "/** This property controls the amount of friction applied by the volume as pawns using CharacterMovement move through it. The higher this value, the harder it will feel to move through */" }, { "ModuleRelativePath", "Classes/GameFramework/PhysicsVolume.h" }, { "ToolTip", "This property controls the amount of friction applied by the volume as pawns using CharacterMovement move through it. The higher this value, the harder it will feel to move through" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bWaterVolume_MetaData[] = { { "Category", "CharacterMovement" }, { "Comment", "/** True if this volume contains a fluid like water */" }, { "ModuleRelativePath", "Classes/GameFramework/PhysicsVolume.h" }, { "ToolTip", "True if this volume contains a fluid like water" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bPhysicsOnContact_MetaData[] = { { "Category", "Volume" }, { "Comment", "/**\x09""By default, the origin of an AActor must be inside a PhysicsVolume for it to affect the actor. However if this flag is true, the other actor only has to touch the volume to be affected by it. */" }, { "ModuleRelativePath", "Classes/GameFramework/PhysicsVolume.h" }, { "ToolTip", "By default, the origin of an AActor must be inside a PhysicsVolume for it to affect the actor. However if this flag is true, the other actor only has to touch the volume to be affected by it." }, }; #endif // WITH_METADATA // ********** Begin Class APhysicsVolume constinit property declarations *************************** static const UECodeGen_Private::FFloatPropertyParams NewProp_TerminalVelocity; static const UECodeGen_Private::FIntPropertyParams NewProp_Priority; static const UECodeGen_Private::FFloatPropertyParams NewProp_FluidFriction; static void NewProp_bWaterVolume_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bWaterVolume; static void NewProp_bPhysicsOnContact_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bPhysicsOnContact; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class APhysicsVolume constinit property declarations ***************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_APhysicsVolume_Statics // ********** Begin Class APhysicsVolume Property Definitions ************************************** const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APhysicsVolume_Statics::NewProp_TerminalVelocity = { "TerminalVelocity", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APhysicsVolume, TerminalVelocity), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TerminalVelocity_MetaData), NewProp_TerminalVelocity_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_APhysicsVolume_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APhysicsVolume, Priority), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Priority_MetaData), NewProp_Priority_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APhysicsVolume_Statics::NewProp_FluidFriction = { "FluidFriction", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APhysicsVolume, FluidFriction), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FluidFriction_MetaData), NewProp_FluidFriction_MetaData) }; void Z_Construct_UClass_APhysicsVolume_Statics::NewProp_bWaterVolume_SetBit(void* Obj) { ((APhysicsVolume*)Obj)->bWaterVolume = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_APhysicsVolume_Statics::NewProp_bWaterVolume = { "bWaterVolume", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(APhysicsVolume), &Z_Construct_UClass_APhysicsVolume_Statics::NewProp_bWaterVolume_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bWaterVolume_MetaData), NewProp_bWaterVolume_MetaData) }; void Z_Construct_UClass_APhysicsVolume_Statics::NewProp_bPhysicsOnContact_SetBit(void* Obj) { ((APhysicsVolume*)Obj)->bPhysicsOnContact = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_APhysicsVolume_Statics::NewProp_bPhysicsOnContact = { "bPhysicsOnContact", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(APhysicsVolume), &Z_Construct_UClass_APhysicsVolume_Statics::NewProp_bPhysicsOnContact_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bPhysicsOnContact_MetaData), NewProp_bPhysicsOnContact_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_APhysicsVolume_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APhysicsVolume_Statics::NewProp_TerminalVelocity, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APhysicsVolume_Statics::NewProp_Priority, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APhysicsVolume_Statics::NewProp_FluidFriction, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APhysicsVolume_Statics::NewProp_bWaterVolume, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APhysicsVolume_Statics::NewProp_bPhysicsOnContact, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APhysicsVolume_Statics::PropPointers) < 2048); // ********** End Class APhysicsVolume Property Definitions **************************************** UObject* (*const Z_Construct_UClass_APhysicsVolume_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_AVolume, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APhysicsVolume_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_APhysicsVolume_Statics::ClassParams = { &APhysicsVolume::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_APhysicsVolume_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_APhysicsVolume_Statics::PropPointers), 0, 0x008800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_APhysicsVolume_Statics::Class_MetaDataParams), Z_Construct_UClass_APhysicsVolume_Statics::Class_MetaDataParams) }; void APhysicsVolume::StaticRegisterNativesAPhysicsVolume() { } UClass* Z_Construct_UClass_APhysicsVolume() { if (!Z_Registration_Info_UClass_APhysicsVolume.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_APhysicsVolume.OuterSingleton, Z_Construct_UClass_APhysicsVolume_Statics::ClassParams); } return Z_Registration_Info_UClass_APhysicsVolume.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, APhysicsVolume); APhysicsVolume::~APhysicsVolume() {} // ********** End Class APhysicsVolume ************************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PhysicsVolume_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_APhysicsVolume, APhysicsVolume::StaticClass, TEXT("APhysicsVolume"), &Z_Registration_Info_UClass_APhysicsVolume, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(APhysicsVolume), 3591018136U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PhysicsVolume_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PhysicsVolume_h__Script_Engine_4133706751{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PhysicsVolume_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PhysicsVolume_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS