// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "PhysicsEngine/PhysicsCollisionHandler.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodePhysicsCollisionHandler() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); ENGINE_API UClass* Z_Construct_UClass_UPhysicsCollisionHandler(); ENGINE_API UClass* Z_Construct_UClass_UPhysicsCollisionHandler_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_USoundBase_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UPhysicsCollisionHandler ************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UPhysicsCollisionHandler; UClass* UPhysicsCollisionHandler::GetPrivateStaticClass() { using TClass = UPhysicsCollisionHandler; if (!Z_Registration_Info_UClass_UPhysicsCollisionHandler.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("PhysicsCollisionHandler"), Z_Registration_Info_UClass_UPhysicsCollisionHandler.InnerSingleton, StaticRegisterNativesUPhysicsCollisionHandler, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UPhysicsCollisionHandler.InnerSingleton; } UClass* Z_Construct_UClass_UPhysicsCollisionHandler_NoRegister() { return UPhysicsCollisionHandler::GetPrivateStaticClass(); } struct Z_Construct_UClass_UPhysicsCollisionHandler_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "HideCategories", "Object" }, { "IncludePath", "PhysicsEngine/PhysicsCollisionHandler.h" }, { "IsBlueprintBase", "true" }, { "ModuleRelativePath", "Classes/PhysicsEngine/PhysicsCollisionHandler.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ImpactThreshold_MetaData[] = { { "Category", "Impact" }, { "Comment", "/** How hard an impact must be to trigger effect/sound */" }, { "ModuleRelativePath", "Classes/PhysicsEngine/PhysicsCollisionHandler.h" }, { "ToolTip", "How hard an impact must be to trigger effect/sound" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ImpactReFireDelay_MetaData[] = { { "Category", "Impact" }, { "Comment", "/** Min time between effect/sound being triggered */" }, { "ModuleRelativePath", "Classes/PhysicsEngine/PhysicsCollisionHandler.h" }, { "ToolTip", "Min time between effect/sound being triggered" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultImpactSound_MetaData[] = { { "Category", "Impact" }, { "Comment", "/** Sound to play */" }, { "ModuleRelativePath", "Classes/PhysicsEngine/PhysicsCollisionHandler.h" }, { "ToolTip", "Sound to play" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LastImpactSoundTime_MetaData[] = { { "Comment", "/** Time since last impact sound */" }, { "ModuleRelativePath", "Classes/PhysicsEngine/PhysicsCollisionHandler.h" }, { "ToolTip", "Time since last impact sound" }, }; #endif // WITH_METADATA // ********** Begin Class UPhysicsCollisionHandler constinit property declarations ***************** static const UECodeGen_Private::FFloatPropertyParams NewProp_ImpactThreshold; static const UECodeGen_Private::FFloatPropertyParams NewProp_ImpactReFireDelay; static const UECodeGen_Private::FObjectPropertyParams NewProp_DefaultImpactSound; static const UECodeGen_Private::FFloatPropertyParams NewProp_LastImpactSoundTime; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UPhysicsCollisionHandler constinit property declarations ******************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UPhysicsCollisionHandler_Statics // ********** Begin Class UPhysicsCollisionHandler Property Definitions **************************** const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UPhysicsCollisionHandler_Statics::NewProp_ImpactThreshold = { "ImpactThreshold", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UPhysicsCollisionHandler, ImpactThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ImpactThreshold_MetaData), NewProp_ImpactThreshold_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UPhysicsCollisionHandler_Statics::NewProp_ImpactReFireDelay = { "ImpactReFireDelay", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UPhysicsCollisionHandler, ImpactReFireDelay), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ImpactReFireDelay_MetaData), NewProp_ImpactReFireDelay_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UPhysicsCollisionHandler_Statics::NewProp_DefaultImpactSound = { "DefaultImpactSound", nullptr, (EPropertyFlags)0x0114000000000005, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UPhysicsCollisionHandler, DefaultImpactSound), Z_Construct_UClass_USoundBase_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultImpactSound_MetaData), NewProp_DefaultImpactSound_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UPhysicsCollisionHandler_Statics::NewProp_LastImpactSoundTime = { "LastImpactSoundTime", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UPhysicsCollisionHandler, LastImpactSoundTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LastImpactSoundTime_MetaData), NewProp_LastImpactSoundTime_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UPhysicsCollisionHandler_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPhysicsCollisionHandler_Statics::NewProp_ImpactThreshold, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPhysicsCollisionHandler_Statics::NewProp_ImpactReFireDelay, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPhysicsCollisionHandler_Statics::NewProp_DefaultImpactSound, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPhysicsCollisionHandler_Statics::NewProp_LastImpactSoundTime, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UPhysicsCollisionHandler_Statics::PropPointers) < 2048); // ********** End Class UPhysicsCollisionHandler Property Definitions ****************************** UObject* (*const Z_Construct_UClass_UPhysicsCollisionHandler_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UPhysicsCollisionHandler_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UPhysicsCollisionHandler_Statics::ClassParams = { &UPhysicsCollisionHandler::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UPhysicsCollisionHandler_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UPhysicsCollisionHandler_Statics::PropPointers), 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UPhysicsCollisionHandler_Statics::Class_MetaDataParams), Z_Construct_UClass_UPhysicsCollisionHandler_Statics::Class_MetaDataParams) }; void UPhysicsCollisionHandler::StaticRegisterNativesUPhysicsCollisionHandler() { } UClass* Z_Construct_UClass_UPhysicsCollisionHandler() { if (!Z_Registration_Info_UClass_UPhysicsCollisionHandler.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UPhysicsCollisionHandler.OuterSingleton, Z_Construct_UClass_UPhysicsCollisionHandler_Statics::ClassParams); } return Z_Registration_Info_UClass_UPhysicsCollisionHandler.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UPhysicsCollisionHandler); UPhysicsCollisionHandler::~UPhysicsCollisionHandler() {} // ********** End Class UPhysicsCollisionHandler *************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsCollisionHandler_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UPhysicsCollisionHandler, UPhysicsCollisionHandler::StaticClass, TEXT("UPhysicsCollisionHandler"), &Z_Registration_Info_UClass_UPhysicsCollisionHandler, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UPhysicsCollisionHandler), 3437349814U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsCollisionHandler_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsCollisionHandler_h__Script_Engine_2064395430{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsCollisionHandler_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsCollisionHandler_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS