// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Particles/ParticleSystemReplay.h" #ifdef ENGINE_ParticleSystemReplay_generated_h #error "ParticleSystemReplay.generated.h already included, missing '#pragma once' in ParticleSystemReplay.h" #endif #define ENGINE_ParticleSystemReplay_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FParticleEmitterReplayFrame *************************************** struct Z_Construct_UScriptStruct_FParticleEmitterReplayFrame_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FParticleEmitterReplayFrame_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FParticleEmitterReplayFrame; // ********** End ScriptStruct FParticleEmitterReplayFrame ***************************************** // ********** Begin ScriptStruct FParticleSystemReplayFrame **************************************** struct Z_Construct_UScriptStruct_FParticleSystemReplayFrame_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h_54_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FParticleSystemReplayFrame_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FParticleSystemReplayFrame; // ********** End ScriptStruct FParticleSystemReplayFrame ****************************************** // ********** Begin Class UParticleSystemReplay **************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h_69_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UParticleSystemReplay, NO_API) struct Z_Construct_UClass_UParticleSystemReplay_Statics; ENGINE_API UClass* Z_Construct_UClass_UParticleSystemReplay_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h_69_INCLASS \ private: \ static void StaticRegisterNativesUParticleSystemReplay(); \ friend struct ::Z_Construct_UClass_UParticleSystemReplay_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UParticleSystemReplay_NoRegister(); \ public: \ DECLARE_CLASS2(UParticleSystemReplay, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UParticleSystemReplay_NoRegister) \ DECLARE_SERIALIZER(UParticleSystemReplay) \ FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h_69_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h_69_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UParticleSystemReplay(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UParticleSystemReplay) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UParticleSystemReplay); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UParticleSystemReplay); \ /** Deleted move- and copy-constructors, should never be used */ \ UParticleSystemReplay(UParticleSystemReplay&&) = delete; \ UParticleSystemReplay(const UParticleSystemReplay&) = delete; \ NO_API virtual ~UParticleSystemReplay(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h_66_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h_69_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h_69_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h_69_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UParticleSystemReplay; // ********** End Class UParticleSystemReplay ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemReplay_h PRAGMA_ENABLE_DEPRECATION_WARNINGS