// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Particles/ParticleSpriteEmitter.h" #ifdef ENGINE_ParticleSpriteEmitter_generated_h #error "ParticleSpriteEmitter.generated.h already included, missing '#pragma once' in ParticleSpriteEmitter.h" #endif #define ENGINE_ParticleSpriteEmitter_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UParticleSpriteEmitter *************************************************** struct Z_Construct_UClass_UParticleSpriteEmitter_Statics; ENGINE_API UClass* Z_Construct_UClass_UParticleSpriteEmitter_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSpriteEmitter_h_29_INCLASS \ private: \ static void StaticRegisterNativesUParticleSpriteEmitter(); \ friend struct ::Z_Construct_UClass_UParticleSpriteEmitter_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UParticleSpriteEmitter_NoRegister(); \ public: \ DECLARE_CLASS2(UParticleSpriteEmitter, UParticleEmitter, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UParticleSpriteEmitter_NoRegister) \ DECLARE_SERIALIZER(UParticleSpriteEmitter) #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSpriteEmitter_h_29_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UParticleSpriteEmitter(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UParticleSpriteEmitter) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UParticleSpriteEmitter); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UParticleSpriteEmitter); \ /** Deleted move- and copy-constructors, should never be used */ \ UParticleSpriteEmitter(UParticleSpriteEmitter&&) = delete; \ UParticleSpriteEmitter(const UParticleSpriteEmitter&) = delete; \ ENGINE_API virtual ~UParticleSpriteEmitter(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSpriteEmitter_h_26_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSpriteEmitter_h_29_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSpriteEmitter_h_29_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSpriteEmitter_h_29_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UParticleSpriteEmitter; // ********** End Class UParticleSpriteEmitter ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSpriteEmitter_h // ********** Begin Enum EParticleScreenAlignment ************************************************** #define FOREACH_ENUM_EPARTICLESCREENALIGNMENT(op) \ op(PSA_FacingCameraPosition) \ op(PSA_Square) \ op(PSA_Rectangle) \ op(PSA_Velocity) \ op(PSA_AwayFromCenter) \ op(PSA_TypeSpecific) \ op(PSA_FacingCameraDistanceBlend) enum EParticleScreenAlignment : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EParticleScreenAlignment **************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS