// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Particles/Location/ParticleModuleLocationDirect.h" #ifdef ENGINE_ParticleModuleLocationDirect_generated_h #error "ParticleModuleLocationDirect.generated.h already included, missing '#pragma once' in ParticleModuleLocationDirect.h" #endif #define ENGINE_ParticleModuleLocationDirect_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UParticleModuleLocationDirect ******************************************** struct Z_Construct_UClass_UParticleModuleLocationDirect_Statics; ENGINE_API UClass* Z_Construct_UClass_UParticleModuleLocationDirect_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationDirect_h_24_INCLASS \ private: \ static void StaticRegisterNativesUParticleModuleLocationDirect(); \ friend struct ::Z_Construct_UClass_UParticleModuleLocationDirect_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UParticleModuleLocationDirect_NoRegister(); \ public: \ DECLARE_CLASS2(UParticleModuleLocationDirect, UParticleModuleLocationBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UParticleModuleLocationDirect_NoRegister) \ DECLARE_SERIALIZER(UParticleModuleLocationDirect) #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationDirect_h_24_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UParticleModuleLocationDirect(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UParticleModuleLocationDirect) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UParticleModuleLocationDirect); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UParticleModuleLocationDirect); \ /** Deleted move- and copy-constructors, should never be used */ \ UParticleModuleLocationDirect(UParticleModuleLocationDirect&&) = delete; \ UParticleModuleLocationDirect(const UParticleModuleLocationDirect&) = delete; \ ENGINE_API virtual ~UParticleModuleLocationDirect(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationDirect_h_21_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationDirect_h_24_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationDirect_h_24_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationDirect_h_24_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UParticleModuleLocationDirect; // ********** End Class UParticleModuleLocationDirect ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_Location_ParticleModuleLocationDirect_h PRAGMA_ENABLE_DEPRECATION_WARNINGS