// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Particles/Light/ParticleModuleLight_Seeded.h" #ifdef ENGINE_ParticleModuleLight_Seeded_generated_h #error "ParticleModuleLight_Seeded.generated.h already included, missing '#pragma once' in ParticleModuleLight_Seeded.h" #endif #define ENGINE_ParticleModuleLight_Seeded_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UParticleModuleLight_Seeded ********************************************** struct Z_Construct_UClass_UParticleModuleLight_Seeded_Statics; ENGINE_API UClass* Z_Construct_UClass_UParticleModuleLight_Seeded_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Light_ParticleModuleLight_Seeded_h_16_INCLASS \ private: \ static void StaticRegisterNativesUParticleModuleLight_Seeded(); \ friend struct ::Z_Construct_UClass_UParticleModuleLight_Seeded_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UParticleModuleLight_Seeded_NoRegister(); \ public: \ DECLARE_CLASS2(UParticleModuleLight_Seeded, UParticleModuleLight, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UParticleModuleLight_Seeded_NoRegister) \ DECLARE_SERIALIZER(UParticleModuleLight_Seeded) #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Light_ParticleModuleLight_Seeded_h_16_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UParticleModuleLight_Seeded(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UParticleModuleLight_Seeded) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UParticleModuleLight_Seeded); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UParticleModuleLight_Seeded); \ /** Deleted move- and copy-constructors, should never be used */ \ UParticleModuleLight_Seeded(UParticleModuleLight_Seeded&&) = delete; \ UParticleModuleLight_Seeded(const UParticleModuleLight_Seeded&) = delete; \ ENGINE_API virtual ~UParticleModuleLight_Seeded(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Light_ParticleModuleLight_Seeded_h_13_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Light_ParticleModuleLight_Seeded_h_16_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Particles_Light_ParticleModuleLight_Seeded_h_16_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Particles_Light_ParticleModuleLight_Seeded_h_16_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UParticleModuleLight_Seeded; // ********** End Class UParticleModuleLight_Seeded ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_Light_ParticleModuleLight_Seeded_h PRAGMA_ENABLE_DEPRECATION_WARNINGS