// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Particles/Event/ParticleModuleEventSendToGame.h" #ifdef ENGINE_ParticleModuleEventSendToGame_generated_h #error "ParticleModuleEventSendToGame.generated.h already included, missing '#pragma once' in ParticleModuleEventSendToGame.h" #endif #define ENGINE_ParticleModuleEventSendToGame_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UParticleModuleEventSendToGame ******************************************* struct Z_Construct_UClass_UParticleModuleEventSendToGame_Statics; ENGINE_API UClass* Z_Construct_UClass_UParticleModuleEventSendToGame_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Event_ParticleModuleEventSendToGame_h_14_INCLASS \ private: \ static void StaticRegisterNativesUParticleModuleEventSendToGame(); \ friend struct ::Z_Construct_UClass_UParticleModuleEventSendToGame_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UParticleModuleEventSendToGame_NoRegister(); \ public: \ DECLARE_CLASS2(UParticleModuleEventSendToGame, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UParticleModuleEventSendToGame_NoRegister) \ DECLARE_SERIALIZER(UParticleModuleEventSendToGame) #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Event_ParticleModuleEventSendToGame_h_14_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UParticleModuleEventSendToGame(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UParticleModuleEventSendToGame) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UParticleModuleEventSendToGame); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UParticleModuleEventSendToGame); \ /** Deleted move- and copy-constructors, should never be used */ \ UParticleModuleEventSendToGame(UParticleModuleEventSendToGame&&) = delete; \ UParticleModuleEventSendToGame(const UParticleModuleEventSendToGame&) = delete; \ NO_API virtual ~UParticleModuleEventSendToGame(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Event_ParticleModuleEventSendToGame_h_11_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Event_ParticleModuleEventSendToGame_h_14_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Particles_Event_ParticleModuleEventSendToGame_h_14_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Particles_Event_ParticleModuleEventSendToGame_h_14_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UParticleModuleEventSendToGame; // ********** End Class UParticleModuleEventSendToGame ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_Event_ParticleModuleEventSendToGame_h PRAGMA_ENABLE_DEPRECATION_WARNINGS