// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Particles/Collision/ParticleModuleCollisionGPU.h" #ifdef ENGINE_ParticleModuleCollisionGPU_generated_h #error "ParticleModuleCollisionGPU.generated.h already included, missing '#pragma once' in ParticleModuleCollisionGPU.h" #endif #define ENGINE_ParticleModuleCollisionGPU_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UParticleModuleCollisionGPU ********************************************** struct Z_Construct_UClass_UParticleModuleCollisionGPU_Statics; ENGINE_API UClass* Z_Construct_UClass_UParticleModuleCollisionGPU_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Collision_ParticleModuleCollisionGPU_h_35_INCLASS \ private: \ static void StaticRegisterNativesUParticleModuleCollisionGPU(); \ friend struct ::Z_Construct_UClass_UParticleModuleCollisionGPU_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UParticleModuleCollisionGPU_NoRegister(); \ public: \ DECLARE_CLASS2(UParticleModuleCollisionGPU, UParticleModuleCollisionBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UParticleModuleCollisionGPU_NoRegister) \ DECLARE_SERIALIZER(UParticleModuleCollisionGPU) #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Collision_ParticleModuleCollisionGPU_h_35_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UParticleModuleCollisionGPU(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UParticleModuleCollisionGPU) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UParticleModuleCollisionGPU); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UParticleModuleCollisionGPU); \ /** Deleted move- and copy-constructors, should never be used */ \ UParticleModuleCollisionGPU(UParticleModuleCollisionGPU&&) = delete; \ UParticleModuleCollisionGPU(const UParticleModuleCollisionGPU&) = delete; \ ENGINE_API virtual ~UParticleModuleCollisionGPU(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Collision_ParticleModuleCollisionGPU_h_32_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Collision_ParticleModuleCollisionGPU_h_35_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Particles_Collision_ParticleModuleCollisionGPU_h_35_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Particles_Collision_ParticleModuleCollisionGPU_h_35_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UParticleModuleCollisionGPU; // ********** End Class UParticleModuleCollisionGPU ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_Collision_ParticleModuleCollisionGPU_h // ********** Begin Enum EParticleCollisionResponse ************************************************ #define FOREACH_ENUM_EPARTICLECOLLISIONRESPONSE(op) \ op(EParticleCollisionResponse::Bounce) \ op(EParticleCollisionResponse::Stop) \ op(EParticleCollisionResponse::Kill) namespace EParticleCollisionResponse { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EParticleCollisionResponse ************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS