// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Particles/Collision/ParticleModuleCollisionBase.h" #ifdef ENGINE_ParticleModuleCollisionBase_generated_h #error "ParticleModuleCollisionBase.generated.h already included, missing '#pragma once' in ParticleModuleCollisionBase.h" #endif #define ENGINE_ParticleModuleCollisionBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UParticleModuleCollisionBase ********************************************* struct Z_Construct_UClass_UParticleModuleCollisionBase_Statics; ENGINE_API UClass* Z_Construct_UClass_UParticleModuleCollisionBase_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Collision_ParticleModuleCollisionBase_h_35_INCLASS \ private: \ static void StaticRegisterNativesUParticleModuleCollisionBase(); \ friend struct ::Z_Construct_UClass_UParticleModuleCollisionBase_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UParticleModuleCollisionBase_NoRegister(); \ public: \ DECLARE_CLASS2(UParticleModuleCollisionBase, UParticleModule, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UParticleModuleCollisionBase_NoRegister) \ DECLARE_SERIALIZER(UParticleModuleCollisionBase) #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Collision_ParticleModuleCollisionBase_h_35_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UParticleModuleCollisionBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UParticleModuleCollisionBase) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UParticleModuleCollisionBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UParticleModuleCollisionBase); \ /** Deleted move- and copy-constructors, should never be used */ \ UParticleModuleCollisionBase(UParticleModuleCollisionBase&&) = delete; \ UParticleModuleCollisionBase(const UParticleModuleCollisionBase&) = delete; \ NO_API virtual ~UParticleModuleCollisionBase(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Collision_ParticleModuleCollisionBase_h_32_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Particles_Collision_ParticleModuleCollisionBase_h_35_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Particles_Collision_ParticleModuleCollisionBase_h_35_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Particles_Collision_ParticleModuleCollisionBase_h_35_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UParticleModuleCollisionBase; // ********** End Class UParticleModuleCollisionBase *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_Collision_ParticleModuleCollisionBase_h // ********** Begin Enum EParticleCollisionComplete ************************************************ #define FOREACH_ENUM_EPARTICLECOLLISIONCOMPLETE(op) \ op(EPCC_Kill) \ op(EPCC_Freeze) \ op(EPCC_HaltCollisions) \ op(EPCC_FreezeTranslation) \ op(EPCC_FreezeRotation) \ op(EPCC_FreezeMovement) enum EParticleCollisionComplete : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EParticleCollisionComplete ************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS