// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/ObjectReferencer.h" #ifdef ENGINE_ObjectReferencer_generated_h #error "ObjectReferencer.generated.h already included, missing '#pragma once' in ObjectReferencer.h" #endif #define ENGINE_ObjectReferencer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UObjectReferencer ******************************************************** struct Z_Construct_UClass_UObjectReferencer_Statics; ENGINE_API UClass* Z_Construct_UClass_UObjectReferencer_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_ObjectReferencer_h_18_INCLASS \ private: \ static void StaticRegisterNativesUObjectReferencer(); \ friend struct ::Z_Construct_UClass_UObjectReferencer_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UObjectReferencer_NoRegister(); \ public: \ DECLARE_CLASS2(UObjectReferencer, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UObjectReferencer_NoRegister) \ DECLARE_SERIALIZER(UObjectReferencer) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_ObjectReferencer_h_18_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UObjectReferencer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UObjectReferencer) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UObjectReferencer); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UObjectReferencer); \ /** Deleted move- and copy-constructors, should never be used */ \ UObjectReferencer(UObjectReferencer&&) = delete; \ UObjectReferencer(const UObjectReferencer&) = delete; \ NO_API virtual ~UObjectReferencer(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_ObjectReferencer_h_15_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_ObjectReferencer_h_18_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_ObjectReferencer_h_18_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_ObjectReferencer_h_18_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UObjectReferencer; // ********** End Class UObjectReferencer ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_ObjectReferencer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS