// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Net/Subsystems/NetworkSubsystem.h" #ifdef ENGINE_NetworkSubsystem_generated_h #error "NetworkSubsystem.generated.h already included, missing '#pragma once' in NetworkSubsystem.h" #endif #define ENGINE_NetworkSubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UNetworkSubsystem ******************************************************** #define FID_Engine_Source_Runtime_Engine_Public_Net_Subsystems_NetworkSubsystem_h_14_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UNetworkSubsystem, ENGINE_API) struct Z_Construct_UClass_UNetworkSubsystem_Statics; ENGINE_API UClass* Z_Construct_UClass_UNetworkSubsystem_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Net_Subsystems_NetworkSubsystem_h_14_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUNetworkSubsystem(); \ friend struct ::Z_Construct_UClass_UNetworkSubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UNetworkSubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(UNetworkSubsystem, UWorldSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UNetworkSubsystem_NoRegister) \ DECLARE_SERIALIZER(UNetworkSubsystem) \ FID_Engine_Source_Runtime_Engine_Public_Net_Subsystems_NetworkSubsystem_h_14_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Public_Net_Subsystems_NetworkSubsystem_h_14_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UNetworkSubsystem(); \ /** Deleted move- and copy-constructors, should never be used */ \ UNetworkSubsystem(UNetworkSubsystem&&) = delete; \ UNetworkSubsystem(const UNetworkSubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UNetworkSubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UNetworkSubsystem); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UNetworkSubsystem) \ ENGINE_API virtual ~UNetworkSubsystem(); #define FID_Engine_Source_Runtime_Engine_Public_Net_Subsystems_NetworkSubsystem_h_11_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Net_Subsystems_NetworkSubsystem_h_14_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Net_Subsystems_NetworkSubsystem_h_14_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Net_Subsystems_NetworkSubsystem_h_14_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UNetworkSubsystem; // ********** End Class UNetworkSubsystem ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Net_Subsystems_NetworkSubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS