// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/NetworkSettings.h" #ifdef ENGINE_NetworkSettings_generated_h #error "NetworkSettings.generated.h already included, missing '#pragma once' in NetworkSettings.h" #endif #define ENGINE_NetworkSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FNetworkEmulationProfileDescription ******************************* struct Z_Construct_UScriptStruct_FNetworkEmulationProfileDescription_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_NetworkSettings_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNetworkEmulationProfileDescription_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FNetworkEmulationProfileDescription; // ********** End ScriptStruct FNetworkEmulationProfileDescription ********************************* // ********** Begin Class UNetworkSettings ********************************************************* struct Z_Construct_UClass_UNetworkSettings_Statics; ENGINE_API UClass* Z_Construct_UClass_UNetworkSettings_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_NetworkSettings_h_30_INCLASS \ private: \ static void StaticRegisterNativesUNetworkSettings(); \ friend struct ::Z_Construct_UClass_UNetworkSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UNetworkSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UNetworkSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UNetworkSettings_NoRegister) \ DECLARE_SERIALIZER(UNetworkSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \ #define FID_Engine_Source_Runtime_Engine_Classes_Engine_NetworkSettings_h_30_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UNetworkSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UNetworkSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UNetworkSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UNetworkSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UNetworkSettings(UNetworkSettings&&) = delete; \ UNetworkSettings(const UNetworkSettings&) = delete; \ ENGINE_API virtual ~UNetworkSettings(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_NetworkSettings_h_27_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_NetworkSettings_h_30_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_NetworkSettings_h_30_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_NetworkSettings_h_30_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UNetworkSettings; // ********** End Class UNetworkSettings *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_NetworkSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS