// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AI/NavigationSystemBase.h" #ifdef ENGINE_NavigationSystemBase_generated_h #error "NavigationSystemBase.generated.h already included, missing '#pragma once' in NavigationSystemBase.h" #endif #define ENGINE_NavigationSystemBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UNavigationSystemBase **************************************************** struct Z_Construct_UClass_UNavigationSystemBase_Statics; ENGINE_API UClass* Z_Construct_UClass_UNavigationSystemBase_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_AI_NavigationSystemBase_h_246_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUNavigationSystemBase(); \ friend struct ::Z_Construct_UClass_UNavigationSystemBase_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UNavigationSystemBase_NoRegister(); \ public: \ DECLARE_CLASS2(UNavigationSystemBase, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Transient | CLASS_DefaultConfig), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UNavigationSystemBase_NoRegister) \ DECLARE_SERIALIZER(UNavigationSystemBase) #define FID_Engine_Source_Runtime_Engine_Classes_AI_NavigationSystemBase_h_246_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UNavigationSystemBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UNavigationSystemBase(UNavigationSystemBase&&) = delete; \ UNavigationSystemBase(const UNavigationSystemBase&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UNavigationSystemBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UNavigationSystemBase); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UNavigationSystemBase) #define FID_Engine_Source_Runtime_Engine_Classes_AI_NavigationSystemBase_h_243_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_AI_NavigationSystemBase_h_246_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_AI_NavigationSystemBase_h_246_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_AI_NavigationSystemBase_h_246_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UNavigationSystemBase; // ********** End Class UNavigationSystemBase ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_AI_NavigationSystemBase_h // ********** Begin Enum FNavigationSystemRunMode ************************************************** #define FOREACH_ENUM_FNAVIGATIONSYSTEMRUNMODE(op) \ op(FNavigationSystemRunMode::InvalidMode) \ op(FNavigationSystemRunMode::GameMode) \ op(FNavigationSystemRunMode::EditorMode) \ op(FNavigationSystemRunMode::SimulationMode) \ op(FNavigationSystemRunMode::PIEMode) \ op(FNavigationSystemRunMode::InferFromWorldMode) \ op(FNavigationSystemRunMode::EditorWorldPartitionBuildMode) enum class FNavigationSystemRunMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum FNavigationSystemRunMode **************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS