// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/MovementComponent.h" #ifdef ENGINE_MovementComponent_generated_h #error "MovementComponent.generated.h already included, missing '#pragma once' in MovementComponent.h" #endif #define ENGINE_MovementComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class APhysicsVolume; class USceneComponent; enum class EPlaneConstraintAxisSetting : uint8; struct FHitResult; // ********** Begin Class UMovementComponent ******************************************************* #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_RPC_WRAPPERS \ DECLARE_FUNCTION(execSnapUpdatedComponentToPlane); \ DECLARE_FUNCTION(execConstrainNormalToPlane); \ DECLARE_FUNCTION(execConstrainLocationToPlane); \ DECLARE_FUNCTION(execConstrainDirectionToPlane); \ DECLARE_FUNCTION(execGetPlaneConstraintOrigin); \ DECLARE_FUNCTION(execGetPlaneConstraintNormal); \ DECLARE_FUNCTION(execSetPlaneConstraintEnabled); \ DECLARE_FUNCTION(execSetPlaneConstraintOrigin); \ DECLARE_FUNCTION(execSetPlaneConstraintFromVectors); \ DECLARE_FUNCTION(execSetPlaneConstraintNormal); \ DECLARE_FUNCTION(execGetPlaneConstraintAxisSetting); \ DECLARE_FUNCTION(execSetPlaneConstraintAxisSetting); \ DECLARE_FUNCTION(execK2_MoveUpdatedComponent); \ DECLARE_FUNCTION(execSetUpdatedComponent); \ DECLARE_FUNCTION(execPhysicsVolumeChanged); \ DECLARE_FUNCTION(execGetPhysicsVolume); \ DECLARE_FUNCTION(execStopMovementImmediately); \ DECLARE_FUNCTION(execIsExceedingMaxSpeed); \ DECLARE_FUNCTION(execGetMaxSpeed); \ DECLARE_FUNCTION(execGetGravityZ); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UMovementComponent, ENGINE_API) struct Z_Construct_UClass_UMovementComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UMovementComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_INCLASS \ private: \ static void StaticRegisterNativesUMovementComponent(); \ friend struct ::Z_Construct_UClass_UMovementComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMovementComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UMovementComponent, UActorComponent, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMovementComponent_NoRegister) \ DECLARE_SERIALIZER(UMovementComponent) \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMovementComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovementComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMovementComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovementComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UMovementComponent(UMovementComponent&&) = delete; \ UMovementComponent(const UMovementComponent&) = delete; \ ENGINE_API virtual ~UMovementComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_69_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovementComponent; // ********** End Class UMovementComponent ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h // ********** Begin Enum EPlaneConstraintAxisSetting *********************************************** #define FOREACH_ENUM_EPLANECONSTRAINTAXISSETTING(op) \ op(EPlaneConstraintAxisSetting::Custom) \ op(EPlaneConstraintAxisSetting::X) \ op(EPlaneConstraintAxisSetting::Y) \ op(EPlaneConstraintAxisSetting::Z) \ op(EPlaneConstraintAxisSetting::UseGlobalPhysicsSetting) enum class EPlaneConstraintAxisSetting : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPlaneConstraintAxisSetting ************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS