// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MeshVertexPainter/MeshVertexPainter.h" #ifdef ENGINE_MeshVertexPainter_generated_h #error "MeshVertexPainter.generated.h already included, missing '#pragma once' in MeshVertexPainter.h" #endif #define ENGINE_MeshVertexPainter_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_MeshVertexPainter_MeshVertexPainter_h // ********** Begin Enum EVertexPaintAxis ********************************************************** #define FOREACH_ENUM_EVERTEXPAINTAXIS(op) \ op(EVertexPaintAxis::X) \ op(EVertexPaintAxis::Y) \ op(EVertexPaintAxis::Z) enum class EVertexPaintAxis : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EVertexPaintAxis ************************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS