// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/MeshDeformer.h" #ifdef ENGINE_MeshDeformer_generated_h #error "MeshDeformer.generated.h already included, missing '#pragma once' in MeshDeformer.h" #endif #define ENGINE_MeshDeformer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMeshDeformer ************************************************************ struct Z_Construct_UClass_UMeshDeformer_Statics; ENGINE_API UClass* Z_Construct_UClass_UMeshDeformer_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_MeshDeformer_h_20_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMeshDeformer(); \ friend struct ::Z_Construct_UClass_UMeshDeformer_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMeshDeformer_NoRegister(); \ public: \ DECLARE_CLASS2(UMeshDeformer, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMeshDeformer_NoRegister) \ DECLARE_SERIALIZER(UMeshDeformer) #define FID_Engine_Source_Runtime_Engine_Classes_Animation_MeshDeformer_h_20_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMeshDeformer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMeshDeformer(UMeshDeformer&&) = delete; \ UMeshDeformer(const UMeshDeformer&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMeshDeformer); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMeshDeformer); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMeshDeformer) \ ENGINE_API virtual ~UMeshDeformer(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_MeshDeformer_h_17_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_MeshDeformer_h_20_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_MeshDeformer_h_20_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_MeshDeformer_h_20_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMeshDeformer; // ********** End Class UMeshDeformer ************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_MeshDeformer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS