// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/MeshComponent.h" #ifdef ENGINE_MeshComponent_generated_h #error "MeshComponent.generated.h already included, missing '#pragma once' in MeshComponent.h" #endif #define ENGINE_MeshComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UMaterialInterface; struct FLinearColor; // ********** Begin Class UMeshComponent *********************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_MeshComponent_h_26_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetColorParameterValueOnMaterials); \ DECLARE_FUNCTION(execSetVectorParameterValueOnMaterials); \ DECLARE_FUNCTION(execSetScalarParameterValueOnMaterials); \ DECLARE_FUNCTION(execPrestreamMeshLODs); \ DECLARE_FUNCTION(execPrestreamTextures); \ DECLARE_FUNCTION(execSetOverlayMaterialMaxDrawDistance); \ DECLARE_FUNCTION(execGetOverlayMaterialMaxDrawDistance); \ DECLARE_FUNCTION(execSetOverlayMaterial); \ DECLARE_FUNCTION(execGetOverlayMaterial); \ DECLARE_FUNCTION(execGetMaterials); struct Z_Construct_UClass_UMeshComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UMeshComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_MeshComponent_h_26_INCLASS \ private: \ static void StaticRegisterNativesUMeshComponent(); \ friend struct ::Z_Construct_UClass_UMeshComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMeshComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UMeshComponent, UPrimitiveComponent, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMeshComponent_NoRegister) \ DECLARE_SERIALIZER(UMeshComponent) #define FID_Engine_Source_Runtime_Engine_Classes_Components_MeshComponent_h_26_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMeshComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMeshComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMeshComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UMeshComponent(UMeshComponent&&) = delete; \ UMeshComponent(const UMeshComponent&) = delete; \ ENGINE_API virtual ~UMeshComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_MeshComponent_h_23_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_MeshComponent_h_26_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_MeshComponent_h_26_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_MeshComponent_h_26_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_MeshComponent_h_26_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMeshComponent; // ********** End Class UMeshComponent ************************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_MeshComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS