// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MeshBudgetProjectSettings.h" #ifdef ENGINE_MeshBudgetProjectSettings_generated_h #error "MeshBudgetProjectSettings.generated.h already included, missing '#pragma once' in MeshBudgetProjectSettings.h" #endif #define ENGINE_MeshBudgetProjectSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FStaticMeshBudgetInfo ********************************************* struct Z_Construct_UScriptStruct_FStaticMeshBudgetInfo_Statics; #define FID_Engine_Source_Runtime_Engine_Public_MeshBudgetProjectSettings_h_20_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStaticMeshBudgetInfo_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FStaticMeshBudgetInfo; // ********** End ScriptStruct FStaticMeshBudgetInfo *********************************************** // ********** Begin Class UMeshBudgetProjectSettings *********************************************** struct Z_Construct_UClass_UMeshBudgetProjectSettings_Statics; ENGINE_API UClass* Z_Construct_UClass_UMeshBudgetProjectSettings_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_MeshBudgetProjectSettings_h_33_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMeshBudgetProjectSettings(); \ friend struct ::Z_Construct_UClass_UMeshBudgetProjectSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMeshBudgetProjectSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UMeshBudgetProjectSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMeshBudgetProjectSettings_NoRegister) \ DECLARE_SERIALIZER(UMeshBudgetProjectSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \ #define FID_Engine_Source_Runtime_Engine_Public_MeshBudgetProjectSettings_h_33_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMeshBudgetProjectSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMeshBudgetProjectSettings(UMeshBudgetProjectSettings&&) = delete; \ UMeshBudgetProjectSettings(const UMeshBudgetProjectSettings&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMeshBudgetProjectSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMeshBudgetProjectSettings); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMeshBudgetProjectSettings) \ ENGINE_API virtual ~UMeshBudgetProjectSettings(); #define FID_Engine_Source_Runtime_Engine_Public_MeshBudgetProjectSettings_h_30_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_MeshBudgetProjectSettings_h_33_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_MeshBudgetProjectSettings_h_33_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_MeshBudgetProjectSettings_h_33_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMeshBudgetProjectSettings; // ********** End Class UMeshBudgetProjectSettings ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_MeshBudgetProjectSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS