// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionVectorNoise.h" #ifdef ENGINE_MaterialExpressionVectorNoise_generated_h #error "MaterialExpressionVectorNoise.generated.h already included, missing '#pragma once' in MaterialExpressionVectorNoise.h" #endif #define ENGINE_MaterialExpressionVectorNoise_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionVectorNoise ******************************************* struct Z_Construct_UClass_UMaterialExpressionVectorNoise_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionVectorNoise_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionVectorNoise_h_54_INCLASS \ private: \ static void StaticRegisterNativesUMaterialExpressionVectorNoise(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionVectorNoise_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionVectorNoise_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionVectorNoise, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionVectorNoise_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionVectorNoise) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionVectorNoise_h_54_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionVectorNoise(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionVectorNoise) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionVectorNoise); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionVectorNoise); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionVectorNoise(UMaterialExpressionVectorNoise&&) = delete; \ UMaterialExpressionVectorNoise(const UMaterialExpressionVectorNoise&) = delete; \ ENGINE_API virtual ~UMaterialExpressionVectorNoise(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionVectorNoise_h_51_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionVectorNoise_h_54_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionVectorNoise_h_54_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionVectorNoise_h_54_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionVectorNoise; // ********** End Class UMaterialExpressionVectorNoise ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionVectorNoise_h // ********** Begin Enum EVectorNoiseFunction ****************************************************** #define FOREACH_ENUM_EVECTORNOISEFUNCTION(op) \ op(VNF_CellnoiseALU) \ op(VNF_VectorALU) \ op(VNF_GradientALU) \ op(VNF_CurlALU) \ op(VNF_VoronoiALU) enum EVectorNoiseFunction : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EVectorNoiseFunction ******************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS