// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionTextureSampleParameterCubeArray.h" #ifdef ENGINE_MaterialExpressionTextureSampleParameterCubeArray_generated_h #error "MaterialExpressionTextureSampleParameterCubeArray.generated.h already included, missing '#pragma once' in MaterialExpressionTextureSampleParameterCubeArray.h" #endif #define ENGINE_MaterialExpressionTextureSampleParameterCubeArray_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionTextureSampleParameterCubeArray *********************** struct Z_Construct_UClass_UMaterialExpressionTextureSampleParameterCubeArray_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionTextureSampleParameterCubeArray_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureSampleParameterCubeArray_h_16_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMaterialExpressionTextureSampleParameterCubeArray(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionTextureSampleParameterCubeArray_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionTextureSampleParameterCubeArray_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionTextureSampleParameterCubeArray, UMaterialExpressionTextureSampleParameter, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionTextureSampleParameterCubeArray_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionTextureSampleParameterCubeArray) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureSampleParameterCubeArray_h_16_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionTextureSampleParameterCubeArray(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionTextureSampleParameterCubeArray(UMaterialExpressionTextureSampleParameterCubeArray&&) = delete; \ UMaterialExpressionTextureSampleParameterCubeArray(const UMaterialExpressionTextureSampleParameterCubeArray&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionTextureSampleParameterCubeArray); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionTextureSampleParameterCubeArray); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionTextureSampleParameterCubeArray) \ ENGINE_API virtual ~UMaterialExpressionTextureSampleParameterCubeArray(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureSampleParameterCubeArray_h_13_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureSampleParameterCubeArray_h_16_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureSampleParameterCubeArray_h_16_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureSampleParameterCubeArray_h_16_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionTextureSampleParameterCubeArray; // ********** End Class UMaterialExpressionTextureSampleParameterCubeArray ************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureSampleParameterCubeArray_h PRAGMA_ENABLE_DEPRECATION_WARNINGS