// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionTextureObjectFromCollection.h" #ifdef ENGINE_MaterialExpressionTextureObjectFromCollection_generated_h #error "MaterialExpressionTextureObjectFromCollection.generated.h already included, missing '#pragma once' in MaterialExpressionTextureObjectFromCollection.h" #endif #define ENGINE_MaterialExpressionTextureObjectFromCollection_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionTextureObjectFromCollection *************************** struct Z_Construct_UClass_UMaterialExpressionTextureObjectFromCollection_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionTextureObjectFromCollection_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureObjectFromCollection_h_39_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMaterialExpressionTextureObjectFromCollection(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionTextureObjectFromCollection_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionTextureObjectFromCollection_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionTextureObjectFromCollection, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionTextureObjectFromCollection_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionTextureObjectFromCollection) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureObjectFromCollection_h_39_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionTextureObjectFromCollection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionTextureObjectFromCollection(UMaterialExpressionTextureObjectFromCollection&&) = delete; \ UMaterialExpressionTextureObjectFromCollection(const UMaterialExpressionTextureObjectFromCollection&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionTextureObjectFromCollection); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionTextureObjectFromCollection); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionTextureObjectFromCollection) \ ENGINE_API virtual ~UMaterialExpressionTextureObjectFromCollection(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureObjectFromCollection_h_36_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureObjectFromCollection_h_39_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureObjectFromCollection_h_39_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureObjectFromCollection_h_39_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionTextureObjectFromCollection; // ********** End Class UMaterialExpressionTextureObjectFromCollection ***************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureObjectFromCollection_h // ********** Begin Enum ETextureCollectionMemberType ********************************************** #define FOREACH_ENUM_ETEXTURECOLLECTIONMEMBERTYPE(op) \ op(ETextureCollectionMemberType::Texture2D) \ op(ETextureCollectionMemberType::TextureCube) \ op(ETextureCollectionMemberType::Texture2DArray) \ op(ETextureCollectionMemberType::TextureCubeArray) \ op(ETextureCollectionMemberType::TextureVolume) \ op(ETextureCollectionMemberType::Max) enum class ETextureCollectionMemberType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETextureCollectionMemberType ************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS