// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionSkyAtmosphereLightDirection.h" #ifdef ENGINE_MaterialExpressionSkyAtmosphereLightDirection_generated_h #error "MaterialExpressionSkyAtmosphereLightDirection.generated.h already included, missing '#pragma once' in MaterialExpressionSkyAtmosphereLightDirection.h" #endif #define ENGINE_MaterialExpressionSkyAtmosphereLightDirection_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionSkyAtmosphereLightDirection *************************** struct Z_Construct_UClass_UMaterialExpressionSkyAtmosphereLightDirection_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionSkyAtmosphereLightDirection_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSkyAtmosphereLightDirection_h_15_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMaterialExpressionSkyAtmosphereLightDirection(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionSkyAtmosphereLightDirection_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionSkyAtmosphereLightDirection_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionSkyAtmosphereLightDirection, UMaterialExpressionExternalCodeBase, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionSkyAtmosphereLightDirection_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionSkyAtmosphereLightDirection) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSkyAtmosphereLightDirection_h_15_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UMaterialExpressionSkyAtmosphereLightDirection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionSkyAtmosphereLightDirection(UMaterialExpressionSkyAtmosphereLightDirection&&) = delete; \ UMaterialExpressionSkyAtmosphereLightDirection(const UMaterialExpressionSkyAtmosphereLightDirection&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMaterialExpressionSkyAtmosphereLightDirection); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionSkyAtmosphereLightDirection); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionSkyAtmosphereLightDirection) \ NO_API virtual ~UMaterialExpressionSkyAtmosphereLightDirection(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSkyAtmosphereLightDirection_h_12_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSkyAtmosphereLightDirection_h_15_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSkyAtmosphereLightDirection_h_15_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSkyAtmosphereLightDirection_h_15_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionSkyAtmosphereLightDirection; // ********** End Class UMaterialExpressionSkyAtmosphereLightDirection ***************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSkyAtmosphereLightDirection_h PRAGMA_ENABLE_DEPRECATION_WARNINGS