// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Materials/MaterialExpressionShadingPathSwitch.h" #include "Materials/MaterialExpression.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeMaterialExpressionShadingPathSwitch() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UMaterialExpression(); ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionShadingPathSwitch(); ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_NoRegister(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FExpressionInput(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UMaterialExpressionShadingPathSwitch ************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UMaterialExpressionShadingPathSwitch; UClass* UMaterialExpressionShadingPathSwitch::GetPrivateStaticClass() { using TClass = UMaterialExpressionShadingPathSwitch; if (!Z_Registration_Info_UClass_UMaterialExpressionShadingPathSwitch.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("MaterialExpressionShadingPathSwitch"), Z_Registration_Info_UClass_UMaterialExpressionShadingPathSwitch.InnerSingleton, StaticRegisterNativesUMaterialExpressionShadingPathSwitch, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UMaterialExpressionShadingPathSwitch.InnerSingleton; } UClass* Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_NoRegister() { return UMaterialExpressionShadingPathSwitch::GetPrivateStaticClass(); } struct Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "HideCategories", "Object Object" }, { "IncludePath", "Materials/MaterialExpressionShadingPathSwitch.h" }, { "ModuleRelativePath", "Public/Materials/MaterialExpressionShadingPathSwitch.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Default_MetaData[] = { { "Comment", "/** Default connection, used when a specific shading type input is missing. */" }, { "ModuleRelativePath", "Public/Materials/MaterialExpressionShadingPathSwitch.h" }, { "ToolTip", "Default connection, used when a specific shading type input is missing." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Inputs_MetaData[] = { { "ModuleRelativePath", "Public/Materials/MaterialExpressionShadingPathSwitch.h" }, }; #endif // WITH_METADATA // ********** Begin Class UMaterialExpressionShadingPathSwitch constinit property declarations ***** static const UECodeGen_Private::FStructPropertyParams NewProp_Default; static const UECodeGen_Private::FStructPropertyParams NewProp_Inputs; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UMaterialExpressionShadingPathSwitch constinit property declarations ******* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_Statics // ********** Begin Class UMaterialExpressionShadingPathSwitch Property Definitions **************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_Statics::NewProp_Default = { "Default", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMaterialExpressionShadingPathSwitch, Default), Z_Construct_UScriptStruct_FExpressionInput, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Default_MetaData), NewProp_Default_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_Statics::NewProp_Inputs = { "Inputs", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, CPP_ARRAY_DIM(Inputs, UMaterialExpressionShadingPathSwitch), STRUCT_OFFSET(UMaterialExpressionShadingPathSwitch, Inputs), Z_Construct_UScriptStruct_FExpressionInput, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Inputs_MetaData), NewProp_Inputs_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_Statics::NewProp_Default, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_Statics::NewProp_Inputs, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_Statics::PropPointers) < 2048); // ********** End Class UMaterialExpressionShadingPathSwitch Property Definitions ****************** UObject* (*const Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UMaterialExpression, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_Statics::ClassParams = { &UMaterialExpressionShadingPathSwitch::StaticClass, "MaterialExpressions", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_Statics::PropPointers), 0, 0x000820B4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_Statics::Class_MetaDataParams), Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_Statics::Class_MetaDataParams) }; void UMaterialExpressionShadingPathSwitch::StaticRegisterNativesUMaterialExpressionShadingPathSwitch() { } UClass* Z_Construct_UClass_UMaterialExpressionShadingPathSwitch() { if (!Z_Registration_Info_UClass_UMaterialExpressionShadingPathSwitch.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMaterialExpressionShadingPathSwitch.OuterSingleton, Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_Statics::ClassParams); } return Z_Registration_Info_UClass_UMaterialExpressionShadingPathSwitch.OuterSingleton; } UMaterialExpressionShadingPathSwitch::UMaterialExpressionShadingPathSwitch(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMaterialExpressionShadingPathSwitch); UMaterialExpressionShadingPathSwitch::~UMaterialExpressionShadingPathSwitch() {} // ********** End Class UMaterialExpressionShadingPathSwitch *************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionShadingPathSwitch_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UMaterialExpressionShadingPathSwitch, UMaterialExpressionShadingPathSwitch::StaticClass, TEXT("UMaterialExpressionShadingPathSwitch"), &Z_Registration_Info_UClass_UMaterialExpressionShadingPathSwitch, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMaterialExpressionShadingPathSwitch), 3268584391U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionShadingPathSwitch_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionShadingPathSwitch_h__Script_Engine_1119413168{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionShadingPathSwitch_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionShadingPathSwitch_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS