// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionSaturate.h" #ifdef ENGINE_MaterialExpressionSaturate_generated_h #error "MaterialExpressionSaturate.generated.h already included, missing '#pragma once' in MaterialExpressionSaturate.h" #endif #define ENGINE_MaterialExpressionSaturate_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionSaturate ********************************************** struct Z_Construct_UClass_UMaterialExpressionSaturate_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionSaturate_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSaturate_h_14_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMaterialExpressionSaturate(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionSaturate_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionSaturate_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionSaturate, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionSaturate_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionSaturate) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSaturate_h_14_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionSaturate(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionSaturate(UMaterialExpressionSaturate&&) = delete; \ UMaterialExpressionSaturate(const UMaterialExpressionSaturate&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionSaturate); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionSaturate); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionSaturate) \ ENGINE_API virtual ~UMaterialExpressionSaturate(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSaturate_h_11_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSaturate_h_14_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSaturate_h_14_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSaturate_h_14_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionSaturate; // ********** End Class UMaterialExpressionSaturate ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSaturate_h PRAGMA_ENABLE_DEPRECATION_WARNINGS