// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionRuntimeVirtualTextureSample.h" #ifdef ENGINE_MaterialExpressionRuntimeVirtualTextureSample_generated_h #error "MaterialExpressionRuntimeVirtualTextureSample.generated.h already included, missing '#pragma once' in MaterialExpressionRuntimeVirtualTextureSample.h" #endif #define ENGINE_MaterialExpressionRuntimeVirtualTextureSample_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionRuntimeVirtualTextureSample *************************** struct Z_Construct_UClass_UMaterialExpressionRuntimeVirtualTextureSample_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionRuntimeVirtualTextureSample_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionRuntimeVirtualTextureSample_h_106_INCLASS \ private: \ static void StaticRegisterNativesUMaterialExpressionRuntimeVirtualTextureSample(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionRuntimeVirtualTextureSample_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionRuntimeVirtualTextureSample_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionRuntimeVirtualTextureSample, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionRuntimeVirtualTextureSample_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionRuntimeVirtualTextureSample) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionRuntimeVirtualTextureSample_h_106_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionRuntimeVirtualTextureSample(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionRuntimeVirtualTextureSample) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionRuntimeVirtualTextureSample); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionRuntimeVirtualTextureSample); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionRuntimeVirtualTextureSample(UMaterialExpressionRuntimeVirtualTextureSample&&) = delete; \ UMaterialExpressionRuntimeVirtualTextureSample(const UMaterialExpressionRuntimeVirtualTextureSample&) = delete; \ ENGINE_API virtual ~UMaterialExpressionRuntimeVirtualTextureSample(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionRuntimeVirtualTextureSample_h_103_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionRuntimeVirtualTextureSample_h_106_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionRuntimeVirtualTextureSample_h_106_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionRuntimeVirtualTextureSample_h_106_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionRuntimeVirtualTextureSample; // ********** End Class UMaterialExpressionRuntimeVirtualTextureSample ***************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionRuntimeVirtualTextureSample_h // ********** Begin Enum ERuntimeVirtualTextureMipValueMode **************************************** #define FOREACH_ENUM_ERUNTIMEVIRTUALTEXTUREMIPVALUEMODE(op) \ op(RVTMVM_None) \ op(RVTMVM_MipLevel) \ op(RVTMVM_MipBias) \ op(RVTMVM_RecalculateDerivatives) \ op(RVTMVM_DerivativeUV) \ op(RVTMVM_DerivativeWorld) enum ERuntimeVirtualTextureMipValueMode : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERuntimeVirtualTextureMipValueMode ****************************************** // ********** Begin Enum ERuntimeVirtualTextureTextureAddressMode ********************************** #define FOREACH_ENUM_ERUNTIMEVIRTUALTEXTURETEXTUREADDRESSMODE(op) \ op(RVTTA_Clamp) \ op(RVTTA_Wrap) enum ERuntimeVirtualTextureTextureAddressMode : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERuntimeVirtualTextureTextureAddressMode ************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS