// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionRuntimeVirtualTextureCustomData.h" #ifdef ENGINE_MaterialExpressionRuntimeVirtualTextureCustomData_generated_h #error "MaterialExpressionRuntimeVirtualTextureCustomData.generated.h already included, missing '#pragma once' in MaterialExpressionRuntimeVirtualTextureCustomData.h" #endif #define ENGINE_MaterialExpressionRuntimeVirtualTextureCustomData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionRuntimeVirtualTextureCustomData *********************** struct Z_Construct_UClass_UMaterialExpressionRuntimeVirtualTextureCustomData_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionRuntimeVirtualTextureCustomData_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionRuntimeVirtualTextureCustomData_h_12_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMaterialExpressionRuntimeVirtualTextureCustomData(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionRuntimeVirtualTextureCustomData_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionRuntimeVirtualTextureCustomData_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionRuntimeVirtualTextureCustomData, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionRuntimeVirtualTextureCustomData_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionRuntimeVirtualTextureCustomData) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionRuntimeVirtualTextureCustomData_h_12_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UMaterialExpressionRuntimeVirtualTextureCustomData(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionRuntimeVirtualTextureCustomData(UMaterialExpressionRuntimeVirtualTextureCustomData&&) = delete; \ UMaterialExpressionRuntimeVirtualTextureCustomData(const UMaterialExpressionRuntimeVirtualTextureCustomData&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMaterialExpressionRuntimeVirtualTextureCustomData); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionRuntimeVirtualTextureCustomData); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionRuntimeVirtualTextureCustomData) \ NO_API virtual ~UMaterialExpressionRuntimeVirtualTextureCustomData(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionRuntimeVirtualTextureCustomData_h_9_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionRuntimeVirtualTextureCustomData_h_12_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionRuntimeVirtualTextureCustomData_h_12_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionRuntimeVirtualTextureCustomData_h_12_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionRuntimeVirtualTextureCustomData; // ********** End Class UMaterialExpressionRuntimeVirtualTextureCustomData ************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionRuntimeVirtualTextureCustomData_h PRAGMA_ENABLE_DEPRECATION_WARNINGS