// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionLayerStack.h" #ifdef ENGINE_MaterialExpressionLayerStack_generated_h #error "MaterialExpressionLayerStack.generated.h already included, missing '#pragma once' in MaterialExpressionLayerStack.h" #endif #define ENGINE_MaterialExpressionLayerStack_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMaterialLayerInput *********************************************** struct Z_Construct_UScriptStruct_FMaterialLayerInput_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionLayerStack_h_21_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMaterialLayerInput_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FExpressionInput Super; struct FMaterialLayerInput; // ********** End ScriptStruct FMaterialLayerInput ************************************************* // ********** Begin Class UMaterialExpressionLayerStack ******************************************** struct Z_Construct_UClass_UMaterialExpressionLayerStack_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionLayerStack_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionLayerStack_h_33_INCLASS \ private: \ static void StaticRegisterNativesUMaterialExpressionLayerStack(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionLayerStack_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionLayerStack_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionLayerStack, UMaterialExpressionMaterialAttributeLayers, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionLayerStack_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionLayerStack) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionLayerStack_h_33_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionLayerStack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionLayerStack) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionLayerStack); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionLayerStack); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionLayerStack(UMaterialExpressionLayerStack&&) = delete; \ UMaterialExpressionLayerStack(const UMaterialExpressionLayerStack&) = delete; \ ENGINE_API virtual ~UMaterialExpressionLayerStack(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionLayerStack_h_30_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionLayerStack_h_33_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionLayerStack_h_33_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionLayerStack_h_33_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionLayerStack; // ********** End Class UMaterialExpressionLayerStack ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionLayerStack_h PRAGMA_ENABLE_DEPRECATION_WARNINGS