// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionGetMaterialAttributes.h" #ifdef ENGINE_MaterialExpressionGetMaterialAttributes_generated_h #error "MaterialExpressionGetMaterialAttributes.generated.h already included, missing '#pragma once' in MaterialExpressionGetMaterialAttributes.h" #endif #define ENGINE_MaterialExpressionGetMaterialAttributes_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionGetMaterialAttributes ********************************* struct Z_Construct_UClass_UMaterialExpressionGetMaterialAttributes_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionGetMaterialAttributes_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionGetMaterialAttributes_h_18_INCLASS \ private: \ static void StaticRegisterNativesUMaterialExpressionGetMaterialAttributes(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionGetMaterialAttributes_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionGetMaterialAttributes_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionGetMaterialAttributes, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionGetMaterialAttributes_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionGetMaterialAttributes) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionGetMaterialAttributes_h_18_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionGetMaterialAttributes(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionGetMaterialAttributes) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionGetMaterialAttributes); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionGetMaterialAttributes); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionGetMaterialAttributes(UMaterialExpressionGetMaterialAttributes&&) = delete; \ UMaterialExpressionGetMaterialAttributes(const UMaterialExpressionGetMaterialAttributes&) = delete; \ ENGINE_API virtual ~UMaterialExpressionGetMaterialAttributes(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionGetMaterialAttributes_h_15_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionGetMaterialAttributes_h_18_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionGetMaterialAttributes_h_18_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionGetMaterialAttributes_h_18_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionGetMaterialAttributes; // ********** End Class UMaterialExpressionGetMaterialAttributes *********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionGetMaterialAttributes_h PRAGMA_ENABLE_DEPRECATION_WARNINGS