// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionEyeAdaptation.h" #ifdef ENGINE_MaterialExpressionEyeAdaptation_generated_h #error "MaterialExpressionEyeAdaptation.generated.h already included, missing '#pragma once' in MaterialExpressionEyeAdaptation.h" #endif #define ENGINE_MaterialExpressionEyeAdaptation_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionEyeAdaptation ***************************************** struct Z_Construct_UClass_UMaterialExpressionEyeAdaptation_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionEyeAdaptation_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionEyeAdaptation_h_18_INCLASS \ private: \ static void StaticRegisterNativesUMaterialExpressionEyeAdaptation(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionEyeAdaptation_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionEyeAdaptation_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionEyeAdaptation, UMaterialExpressionExternalCodeBase, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionEyeAdaptation_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionEyeAdaptation) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionEyeAdaptation_h_18_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UMaterialExpressionEyeAdaptation(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionEyeAdaptation) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMaterialExpressionEyeAdaptation); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionEyeAdaptation); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionEyeAdaptation(UMaterialExpressionEyeAdaptation&&) = delete; \ UMaterialExpressionEyeAdaptation(const UMaterialExpressionEyeAdaptation&) = delete; \ NO_API virtual ~UMaterialExpressionEyeAdaptation(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionEyeAdaptation_h_15_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionEyeAdaptation_h_18_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionEyeAdaptation_h_18_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionEyeAdaptation_h_18_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionEyeAdaptation; // ********** End Class UMaterialExpressionEyeAdaptation ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionEyeAdaptation_h PRAGMA_ENABLE_DEPRECATION_WARNINGS