// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionCustom.h" #ifdef ENGINE_MaterialExpressionCustom_generated_h #error "MaterialExpressionCustom.generated.h already included, missing '#pragma once' in MaterialExpressionCustom.h" #endif #define ENGINE_MaterialExpressionCustom_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCustomInput ****************************************************** struct Z_Construct_UScriptStruct_FCustomInput_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_29_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCustomInput_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCustomInput; // ********** End ScriptStruct FCustomInput ******************************************************** // ********** Begin ScriptStruct FCustomOutput ***************************************************** struct Z_Construct_UScriptStruct_FCustomOutput_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_41_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCustomOutput_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCustomOutput; // ********** End ScriptStruct FCustomOutput ******************************************************* // ********** Begin ScriptStruct FCustomDefine ***************************************************** struct Z_Construct_UScriptStruct_FCustomDefine_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_53_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCustomDefine_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCustomDefine; // ********** End ScriptStruct FCustomDefine ******************************************************* // ********** Begin Class UMaterialExpressionCustom ************************************************ #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_65_ARCHIVESERIALIZER \ DECLARE_FARCHIVE_SERIALIZER(UMaterialExpressionCustom, ENGINE_API) struct Z_Construct_UClass_UMaterialExpressionCustom_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionCustom_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_65_INCLASS \ private: \ static void StaticRegisterNativesUMaterialExpressionCustom(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionCustom_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionCustom_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionCustom, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionCustom_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionCustom) \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_65_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_65_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionCustom(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionCustom) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionCustom); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionCustom); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionCustom(UMaterialExpressionCustom&&) = delete; \ UMaterialExpressionCustom(const UMaterialExpressionCustom&) = delete; \ ENGINE_API virtual ~UMaterialExpressionCustom(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_62_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_65_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_65_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_65_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionCustom; // ********** End Class UMaterialExpressionCustom ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h // ********** Begin Enum ECustomMaterialOutputType ************************************************* #define FOREACH_ENUM_ECUSTOMMATERIALOUTPUTTYPE(op) \ op(CMOT_Float1) \ op(CMOT_Float2) \ op(CMOT_Float3) \ op(CMOT_Float4) \ op(CMOT_MaterialAttributes) enum ECustomMaterialOutputType : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ECustomMaterialOutputType *************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS