// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionAtmosphericLightVector.h" #ifdef ENGINE_MaterialExpressionAtmosphericLightVector_generated_h #error "MaterialExpressionAtmosphericLightVector.generated.h already included, missing '#pragma once' in MaterialExpressionAtmosphericLightVector.h" #endif #define ENGINE_MaterialExpressionAtmosphericLightVector_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionAtmosphericLightVector ******************************** struct Z_Construct_UClass_UMaterialExpressionAtmosphericLightVector_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionAtmosphericLightVector_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionAtmosphericLightVector_h_14_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMaterialExpressionAtmosphericLightVector(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionAtmosphericLightVector_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionAtmosphericLightVector_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionAtmosphericLightVector, UMaterialExpressionExternalCodeBase, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionAtmosphericLightVector_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionAtmosphericLightVector) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionAtmosphericLightVector_h_14_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UMaterialExpressionAtmosphericLightVector(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionAtmosphericLightVector(UMaterialExpressionAtmosphericLightVector&&) = delete; \ UMaterialExpressionAtmosphericLightVector(const UMaterialExpressionAtmosphericLightVector&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMaterialExpressionAtmosphericLightVector); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionAtmosphericLightVector); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionAtmosphericLightVector) \ NO_API virtual ~UMaterialExpressionAtmosphericLightVector(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionAtmosphericLightVector_h_11_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionAtmosphericLightVector_h_14_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionAtmosphericLightVector_h_14_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionAtmosphericLightVector_h_14_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionAtmosphericLightVector; // ********** End Class UMaterialExpressionAtmosphericLightVector ********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionAtmosphericLightVector_h PRAGMA_ENABLE_DEPRECATION_WARNINGS