// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "WorldPartition/StaticLightingData/MapBuildDataActor.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeMapBuildDataActor() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FBox(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid(); ENGINE_API UClass* Z_Construct_UClass_AActor(); ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_AMapBuildDataActor(); ENGINE_API UClass* Z_Construct_UClass_AMapBuildDataActor_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UMapBuildDataRegistry_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class AMapBuildDataActor ******************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_AMapBuildDataActor; UClass* AMapBuildDataActor::GetPrivateStaticClass() { using TClass = AMapBuildDataActor; if (!Z_Registration_Info_UClass_AMapBuildDataActor.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("MapBuildDataActor"), Z_Registration_Info_UClass_AMapBuildDataActor.InnerSingleton, StaticRegisterNativesAMapBuildDataActor, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_AMapBuildDataActor.InnerSingleton; } UClass* Z_Construct_UClass_AMapBuildDataActor_NoRegister() { return AMapBuildDataActor::GetPrivateStaticClass(); } struct Z_Construct_UClass_AMapBuildDataActor_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "HideCategories", "Rendering Replication Collision Physics Navigation Networking Input Actor LevelInstance Cooking" }, { "IncludePath", "WorldPartition/StaticLightingData/MapBuildDataActor.h" }, { "ModuleRelativePath", "Public/WorldPartition/StaticLightingData/MapBuildDataActor.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BuildData_MetaData[] = { { "Comment", "//~ End AActor Interface.\n" }, { "ModuleRelativePath", "Public/WorldPartition/StaticLightingData/MapBuildDataActor.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ForceLinkToActor_MetaData[] = { { "ModuleRelativePath", "Public/WorldPartition/StaticLightingData/MapBuildDataActor.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActorBounds_MetaData[] = { { "ModuleRelativePath", "Public/WorldPartition/StaticLightingData/MapBuildDataActor.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CellPackage_MetaData[] = { { "ModuleRelativePath", "Public/WorldPartition/StaticLightingData/MapBuildDataActor.h" }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActorInstances_MetaData[] = { { "ModuleRelativePath", "Public/WorldPartition/StaticLightingData/MapBuildDataActor.h" }, }; #endif // WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LevelBuildDataId_MetaData[] = { { "ModuleRelativePath", "Public/WorldPartition/StaticLightingData/MapBuildDataActor.h" }, }; #endif // WITH_METADATA // ********** Begin Class AMapBuildDataActor constinit property declarations *********************** static const UECodeGen_Private::FObjectPropertyParams NewProp_BuildData; static const UECodeGen_Private::FObjectPropertyParams NewProp_ForceLinkToActor; static const UECodeGen_Private::FStructPropertyParams NewProp_ActorBounds; static const UECodeGen_Private::FNamePropertyParams NewProp_CellPackage; #if WITH_EDITORONLY_DATA static const UECodeGen_Private::FStructPropertyParams NewProp_ActorInstances_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ActorInstances; #endif // WITH_EDITORONLY_DATA static const UECodeGen_Private::FStructPropertyParams NewProp_LevelBuildDataId; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class AMapBuildDataActor constinit property declarations ************************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_AMapBuildDataActor_Statics // ********** Begin Class AMapBuildDataActor Property Definitions ********************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AMapBuildDataActor_Statics::NewProp_BuildData = { "BuildData", nullptr, (EPropertyFlags)0x0124880000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AMapBuildDataActor, BuildData), Z_Construct_UClass_UMapBuildDataRegistry_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BuildData_MetaData), NewProp_BuildData_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AMapBuildDataActor_Statics::NewProp_ForceLinkToActor = { "ForceLinkToActor", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AMapBuildDataActor, ForceLinkToActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ForceLinkToActor_MetaData), NewProp_ForceLinkToActor_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AMapBuildDataActor_Statics::NewProp_ActorBounds = { "ActorBounds", nullptr, (EPropertyFlags)0x0020080000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AMapBuildDataActor, ActorBounds), Z_Construct_UScriptStruct_FBox, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActorBounds_MetaData), NewProp_ActorBounds_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_AMapBuildDataActor_Statics::NewProp_CellPackage = { "CellPackage", nullptr, (EPropertyFlags)0x0020080000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AMapBuildDataActor, CellPackage), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CellPackage_MetaData), NewProp_CellPackage_MetaData) }; #if WITH_EDITORONLY_DATA const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AMapBuildDataActor_Statics::NewProp_ActorInstances_Inner = { "ActorInstances", nullptr, (EPropertyFlags)0x0000000800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AMapBuildDataActor_Statics::NewProp_ActorInstances = { "ActorInstances", nullptr, (EPropertyFlags)0x0020080800000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AMapBuildDataActor, ActorInstances), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActorInstances_MetaData), NewProp_ActorInstances_MetaData) }; #endif // WITH_EDITORONLY_DATA const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AMapBuildDataActor_Statics::NewProp_LevelBuildDataId = { "LevelBuildDataId", nullptr, (EPropertyFlags)0x0020080000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AMapBuildDataActor, LevelBuildDataId), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LevelBuildDataId_MetaData), NewProp_LevelBuildDataId_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AMapBuildDataActor_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMapBuildDataActor_Statics::NewProp_BuildData, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMapBuildDataActor_Statics::NewProp_ForceLinkToActor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMapBuildDataActor_Statics::NewProp_ActorBounds, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMapBuildDataActor_Statics::NewProp_CellPackage, #if WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMapBuildDataActor_Statics::NewProp_ActorInstances_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMapBuildDataActor_Statics::NewProp_ActorInstances, #endif // WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMapBuildDataActor_Statics::NewProp_LevelBuildDataId, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AMapBuildDataActor_Statics::PropPointers) < 2048); // ********** End Class AMapBuildDataActor Property Definitions ************************************ UObject* (*const Z_Construct_UClass_AMapBuildDataActor_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_AActor, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AMapBuildDataActor_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_AMapBuildDataActor_Statics::ClassParams = { &AMapBuildDataActor::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_AMapBuildDataActor_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_AMapBuildDataActor_Statics::PropPointers), 0, 0x008802A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AMapBuildDataActor_Statics::Class_MetaDataParams), Z_Construct_UClass_AMapBuildDataActor_Statics::Class_MetaDataParams) }; void AMapBuildDataActor::StaticRegisterNativesAMapBuildDataActor() { } UClass* Z_Construct_UClass_AMapBuildDataActor() { if (!Z_Registration_Info_UClass_AMapBuildDataActor.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AMapBuildDataActor.OuterSingleton, Z_Construct_UClass_AMapBuildDataActor_Statics::ClassParams); } return Z_Registration_Info_UClass_AMapBuildDataActor.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AMapBuildDataActor); AMapBuildDataActor::~AMapBuildDataActor() {} // ********** End Class AMapBuildDataActor ********************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_StaticLightingData_MapBuildDataActor_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AMapBuildDataActor, AMapBuildDataActor::StaticClass, TEXT("AMapBuildDataActor"), &Z_Registration_Info_UClass_AMapBuildDataActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AMapBuildDataActor), 2750573797U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_StaticLightingData_MapBuildDataActor_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_StaticLightingData_MapBuildDataActor_h__Script_Engine_1248513815{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_StaticLightingData_MapBuildDataActor_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_StaticLightingData_MapBuildDataActor_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS