// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Subsystems/LocalPlayerSubsystem.h" #ifdef ENGINE_LocalPlayerSubsystem_generated_h #error "LocalPlayerSubsystem.generated.h already included, missing '#pragma once' in LocalPlayerSubsystem.h" #endif #define ENGINE_LocalPlayerSubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ULocalPlayerSubsystem **************************************************** struct Z_Construct_UClass_ULocalPlayerSubsystem_Statics; ENGINE_API UClass* Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Subsystems_LocalPlayerSubsystem_h_19_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesULocalPlayerSubsystem(); \ friend struct ::Z_Construct_UClass_ULocalPlayerSubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(ULocalPlayerSubsystem, USubsystem, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister) \ DECLARE_SERIALIZER(ULocalPlayerSubsystem) \ DECLARE_WITHIN(ULocalPlayer) #define FID_Engine_Source_Runtime_Engine_Public_Subsystems_LocalPlayerSubsystem_h_19_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ ULocalPlayerSubsystem(ULocalPlayerSubsystem&&) = delete; \ ULocalPlayerSubsystem(const ULocalPlayerSubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULocalPlayerSubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULocalPlayerSubsystem); \ DEFINE_ABSTRACT_DEFAULT_CONSTRUCTOR_CALL(ULocalPlayerSubsystem) \ ENGINE_API virtual ~ULocalPlayerSubsystem(); #define FID_Engine_Source_Runtime_Engine_Public_Subsystems_LocalPlayerSubsystem_h_16_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Subsystems_LocalPlayerSubsystem_h_19_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Subsystems_LocalPlayerSubsystem_h_19_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Subsystems_LocalPlayerSubsystem_h_19_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULocalPlayerSubsystem; // ********** End Class ULocalPlayerSubsystem ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Subsystems_LocalPlayerSubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS