// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "VT/LightmapVirtualTexture.h" #ifdef ENGINE_LightmapVirtualTexture_generated_h #error "LightmapVirtualTexture.generated.h already included, missing '#pragma once' in LightmapVirtualTexture.h" #endif #define ENGINE_LightmapVirtualTexture_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ULightMapVirtualTexture2D ************************************************ struct Z_Construct_UClass_ULightMapVirtualTexture2D_Statics; ENGINE_API UClass* Z_Construct_UClass_ULightMapVirtualTexture2D_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_VT_LightmapVirtualTexture_h_23_INCLASS \ private: \ static void StaticRegisterNativesULightMapVirtualTexture2D(); \ friend struct ::Z_Construct_UClass_ULightMapVirtualTexture2D_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ULightMapVirtualTexture2D_NoRegister(); \ public: \ DECLARE_CLASS2(ULightMapVirtualTexture2D, UTexture2D, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULightMapVirtualTexture2D_NoRegister) \ DECLARE_SERIALIZER(ULightMapVirtualTexture2D) #define FID_Engine_Source_Runtime_Engine_Classes_VT_LightmapVirtualTexture_h_23_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ULightMapVirtualTexture2D(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULightMapVirtualTexture2D) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULightMapVirtualTexture2D); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULightMapVirtualTexture2D); \ /** Deleted move- and copy-constructors, should never be used */ \ ULightMapVirtualTexture2D(ULightMapVirtualTexture2D&&) = delete; \ ULightMapVirtualTexture2D(const ULightMapVirtualTexture2D&) = delete; \ ENGINE_API virtual ~ULightMapVirtualTexture2D(); #define FID_Engine_Source_Runtime_Engine_Classes_VT_LightmapVirtualTexture_h_20_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_VT_LightmapVirtualTexture_h_23_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_VT_LightmapVirtualTexture_h_23_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_VT_LightmapVirtualTexture_h_23_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULightMapVirtualTexture2D; // ********** End Class ULightMapVirtualTexture2D ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_VT_LightmapVirtualTexture_h PRAGMA_ENABLE_DEPRECATION_WARNINGS