// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/LightWeightInstanceStaticMeshManager.h" #ifdef ENGINE_LightWeightInstanceStaticMeshManager_generated_h #error "LightWeightInstanceStaticMeshManager.generated.h already included, missing '#pragma once' in LightWeightInstanceStaticMeshManager.h" #endif #define ENGINE_LightWeightInstanceStaticMeshManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS struct FActorInstanceHandle; // ********** Begin Delegate FOnActorReady ********************************************************* #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_12_DELEGATE \ ENGINE_API FActorInstanceHandle FOnActorReady_DelegateWrapper(const FScriptDelegate& OnActorReady, FActorInstanceHandle InHandle); // ********** End Delegate FOnActorReady *********************************************************** // ********** Begin Class ALightWeightInstanceStaticMeshManager ************************************ #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_17_RPC_WRAPPERS \ DECLARE_FUNCTION(execOnRep_StaticMesh); struct Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics; ENGINE_API UClass* Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_17_INCLASS \ private: \ static void StaticRegisterNativesALightWeightInstanceStaticMeshManager(); \ friend struct ::Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_NoRegister(); \ public: \ DECLARE_CLASS2(ALightWeightInstanceStaticMeshManager, ALightWeightInstanceManager, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_NoRegister) \ DECLARE_SERIALIZER(ALightWeightInstanceStaticMeshManager) \ virtual UObject* _getUObject() const override { return const_cast(this); } \ enum class ENetFields_Private : uint16 \ { \ NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \ StaticMesh=NETFIELD_REP_START, \ RenderingIndicesToDataIndices, \ DataIndicesToRenderingIndices, \ NETFIELD_REP_END=DataIndicesToRenderingIndices }; \ DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_17_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ALightWeightInstanceStaticMeshManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ALightWeightInstanceStaticMeshManager) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ALightWeightInstanceStaticMeshManager); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ALightWeightInstanceStaticMeshManager); \ /** Deleted move- and copy-constructors, should never be used */ \ ALightWeightInstanceStaticMeshManager(ALightWeightInstanceStaticMeshManager&&) = delete; \ ALightWeightInstanceStaticMeshManager(const ALightWeightInstanceStaticMeshManager&) = delete; \ ENGINE_API virtual ~ALightWeightInstanceStaticMeshManager(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_14_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_17_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_17_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_17_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_17_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ALightWeightInstanceStaticMeshManager; // ********** End Class ALightWeightInstanceStaticMeshManager ************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h PRAGMA_ENABLE_DEPRECATION_WARNINGS