// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/LightComponent.h" #ifdef ENGINE_LightComponent_generated_h #error "LightComponent.generated.h already included, missing '#pragma once' in LightComponent.h" #endif #define ENGINE_LightComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UMaterialInterface; class UTextureLightProfile; struct FColor; struct FLinearColor; // ********** Begin Class ULightComponent ********************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_47_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetMaxDistanceFadeRange); \ DECLARE_FUNCTION(execSetMaxDrawDistance); \ DECLARE_FUNCTION(execSetUseRayTracedDistanceFieldShadows); \ DECLARE_FUNCTION(execSetLightingChannels); \ DECLARE_FUNCTION(execSetForceCachedShadowsForMovablePrimitives); \ DECLARE_FUNCTION(execSetDiffuseScale); \ DECLARE_FUNCTION(execSetSpecularScale); \ DECLARE_FUNCTION(execSetShadowSlopeBias); \ DECLARE_FUNCTION(execSetShadowBias); \ DECLARE_FUNCTION(execSetIESBrightnessScale); \ DECLARE_FUNCTION(execSetUseIESBrightness); \ DECLARE_FUNCTION(execSetIESTexture); \ DECLARE_FUNCTION(execSetBloomTint); \ DECLARE_FUNCTION(execSetBloomMaxBrightness); \ DECLARE_FUNCTION(execSetBloomThreshold); \ DECLARE_FUNCTION(execSetBloomScale); \ DECLARE_FUNCTION(execSetEnableLightShaftBloom); \ DECLARE_FUNCTION(execSetTransmission); \ DECLARE_FUNCTION(execSetAffectTranslucentLighting); \ DECLARE_FUNCTION(execSetLightFunctionDisabledBrightness); \ DECLARE_FUNCTION(execSetLightFunctionFadeDistance); \ DECLARE_FUNCTION(execSetLightFunctionScale); \ DECLARE_FUNCTION(execSetLightFunctionMaterial); \ DECLARE_FUNCTION(execSetUseTemperature); \ DECLARE_FUNCTION(execSetTemperature); \ DECLARE_FUNCTION(execSetLightFColor); \ DECLARE_FUNCTION(execSetLightColor); \ DECLARE_FUNCTION(execSetVolumetricScatteringIntensity); \ DECLARE_FUNCTION(execSetIndirectLightingIntensity); \ DECLARE_FUNCTION(execSetIntensity); #define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_47_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULightComponent, ENGINE_API) struct Z_Construct_UClass_ULightComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_ULightComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_47_INCLASS \ private: \ static void StaticRegisterNativesULightComponent(); \ friend struct ::Z_Construct_UClass_ULightComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ULightComponent_NoRegister(); \ public: \ DECLARE_CLASS2(ULightComponent, ULightComponentBase, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULightComponent_NoRegister) \ DECLARE_SERIALIZER(ULightComponent) \ FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_47_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_47_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ULightComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULightComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULightComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULightComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ ULightComponent(ULightComponent&&) = delete; \ ULightComponent(const ULightComponent&) = delete; \ ENGINE_API virtual ~ULightComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_44_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_47_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_47_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_47_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_47_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULightComponent; // ********** End Class ULightComponent ************************************************************ // ********** Begin ScriptStruct FPrecomputedLightInstanceData ************************************* struct Z_Construct_UScriptStruct_FPrecomputedLightInstanceData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h_561_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPrecomputedLightInstanceData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FSceneComponentInstanceData Super; struct FPrecomputedLightInstanceData; // ********** End ScriptStruct FPrecomputedLightInstanceData *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS