// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/LevelStreamingDynamic.h" #ifdef ENGINE_LevelStreamingDynamic_generated_h #error "LevelStreamingDynamic.generated.h already included, missing '#pragma once' in LevelStreamingDynamic.h" #endif #define ENGINE_LevelStreamingDynamic_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UClass; class ULevelStreamingDynamic; class UObject; class UWorld; // ********** Begin Class ULevelStreamingDynamic *************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreamingDynamic_h_22_RPC_WRAPPERS \ DECLARE_FUNCTION(execLoadLevelInstanceBySoftObjectPtr); \ DECLARE_FUNCTION(execLoadLevelInstance); struct Z_Construct_UClass_ULevelStreamingDynamic_Statics; ENGINE_API UClass* Z_Construct_UClass_ULevelStreamingDynamic_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreamingDynamic_h_22_INCLASS \ private: \ static void StaticRegisterNativesULevelStreamingDynamic(); \ friend struct ::Z_Construct_UClass_ULevelStreamingDynamic_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ULevelStreamingDynamic_NoRegister(); \ public: \ DECLARE_CLASS2(ULevelStreamingDynamic, ULevelStreaming, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULevelStreamingDynamic_NoRegister) \ DECLARE_SERIALIZER(ULevelStreamingDynamic) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreamingDynamic_h_22_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ULevelStreamingDynamic(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULevelStreamingDynamic) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULevelStreamingDynamic); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULevelStreamingDynamic); \ /** Deleted move- and copy-constructors, should never be used */ \ ULevelStreamingDynamic(ULevelStreamingDynamic&&) = delete; \ ULevelStreamingDynamic(const ULevelStreamingDynamic&) = delete; \ ENGINE_API virtual ~ULevelStreamingDynamic(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreamingDynamic_h_19_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreamingDynamic_h_22_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreamingDynamic_h_22_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreamingDynamic_h_22_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreamingDynamic_h_22_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULevelStreamingDynamic; // ********** End Class ULevelStreamingDynamic ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreamingDynamic_h PRAGMA_ENABLE_DEPRECATION_WARNINGS